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Autodesk Flame Goes Software-Only with New Subscription Model

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Autodesk has announced new Desktop Subscription options for Autodesk Flame software. The new subscription pricing for Flame starts at $750USD per month and can be accessed annually for as low as $500USD SRP*per month. Autodesk also announced Flame support for OS X as part of the Autodesk Flame Extension 2 release, available late November 2015. Autodesk Flare and Autodesk Flame Assist software are now available as standalone products with monthly subscription prices, starting at $400USD SRP*.

(*U.S. pricing only. Actual prices may be determined by your reseller.)

Important news for the Flame Family:

  • New monthly, quarterly and annual Subscription options for Flame, Flare, Flame Assist and Autodesk Lustre.
  • Unrestricted ability to purchase Flare and Flame Assist licenses with no requirement to own Flame software already.
  • Customers may source their own qualified Linux hardware for Flame Family products.
  • New support for Flame on OS X in addition to Linux and the announcement of the Flame Family 2016 Extension 2 release available later in November.

With these changes, Autodesk is evolving the entire Flame Family to meet the needs of a growing base of creative professionals including freelancers and smaller facilities that need access to powerful 3D visual effects and finishing tools to tackle tough jobs. The new subscription offerings provide a lower cost for facilities expanding their creative capabilities and for smaller studios and individual freelancers who work on a project basis. Autodesk plans to continue to sell perpetual licenses of Flame Family.

  • Early next year: sales of Flame as a turnkey system will discontinue.
  • Today: Flame will be available as a software only product. Customers can choose their own qualified Linux hardware.
  • Late November: license Flame on the Apple Mac OS X. Recommended configuration specifications for Flame running on OS X will be available soon.

“The changes we are making allow us to continue to provide our Flame users with the tools they need to grow and transform their businesses, now and in the future, as well as to ensure that our business continues to serve them. With the new Flame business model, it’s never been easier for artists and studios to access these powerful tools they need for the high-end finishing their customers demand,” shared Marc Stevens, Vice President, Film & TV, Autodesk. “Community feedback is vital to the future of Flame, and these changes reflect what our customers want; they’ll also allow us to meet the emerging needs of staff artists, freelancers and facilities by offering more choices, just like the rest of Autodesk.”

Flame Family 2016 Extension 2 Information

Autodesk has also announced the upcoming Flame Family 2016 Extension 2 release that will be available to customers later this month. It brings new format support and stunning performance gains in color grading workflows. Lustre Reactor brings new GPU acceleration to color grading workflows and significantly improves performance when using blur, keying and softness controls for both preview and rendering operations. Other enhancements in Lustre include 32-bit floating point GPU rendering locally, via Shot Reactor and when using Autodesk background rendering software; performance enhancements when working with Open EXR source media with embedded mattes; UI support for high DPI monitors (4K); and new Print View and Print LUT support when using AJA SDI output. Across the Flame family of products, when importing media, artists can take advantage of new support the full DNxHR media family by using either QuickTime or MXF containers, as well as updated support for R3D media files including R3D SDK 6.0.3, allowing Flame to directly support the new Dragon 6K sensor and Rec 2020 color space. When exporting media, the extension supports Sony MPEG-4 Part 2 Simple Studio Profile (SStP) encoding in an MXF wrapper, supporting a variety of formats and presets.

Desktop Subscription Pricing and Availability

As of today, the 2016 versions of Flame, Lustre, Flare and Flame Assist are available for purchase as software subscription only through an Autodesk Reseller or Autodesk Sales Representative.

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Source: AWN

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Resolume presents Wire

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Resolume excited to finally introduce a new addition to the Resolume family – say hello to Wire!

Wire is a modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue.

Does the world really need another patching environment? Resolume thinks it does. There are some truly great patching environments available; Max, Notch, TouchDesigner, vvvv, Vuo, to name just a few. All of these have been around for decades and all have their own purpose, strengths and weaknesses. However, none of them tick all boxes. Resolume wants something lightweight, embeddable, cross-platform and most of all, easy to use and learn. That patching environment did not exist yet, and since the days of Quartz Composer they have been frustrated and dreaming about a patching environment that would compliment Arena and Avenue.

Of course, Wire can not be compared to patching environments that have been around for decades, but it does already prove itself very useful in expanding the capabilities of Arena & Avenue. In fact, you might have already been using Wire effects and generators without even noticing. Remember the Abstract Field source and Acuarela & Tilt Shift effects Resolume added to Arena and Avenue a few versions back? Those are made in Wire! And the best thing is; you can now edit them and make your own variations. Or learn how they were made and create something entirely new.

Wire Promo from Resolume on Vimeo.

The Future?

Resolume has laid the foundation for a very friendly and capable environment that will only get better over time. They look forward to expanding into new territories in the future like audio playback, synthesis and effects. 3D rendering. More IO protocols. Online content. To name just a few. There is so much fun stuff that can be added to Wire it’s hard to decide what to do first. Help us prioritize what to do next, by telling us what you would like to be added in the future.

Wire includes a lot of example patches that get you going very quickly. The welcome screen will help you to get started right away. For every node, there is a documentation patch that explains exactly what it does. Check out the in-depth support articles that explain the concepts behind Wire.

Pricing
Resolume Wire for 1 computer is 399 Euro. Licenses are available in the Resolume shop.

Download
A free trial is available now on the official Resolume downloads page, so you can try Wire for as long as you like.

 

Source: Resolume Blog

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