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Take a Fantastic Virtual Reality Voyage into a 500-Year-Old Gothic Sculpture

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Met Cloisters in New York City is currently hosting a virtual reality experience of a miniature boxwood carving of heaven and hell.

For several years, Lisa Ellis, Conservator of Sculpture and Decorative Arts at Art Gallery of Ontario, wanted to turn her collection of micro-CT scans—technology that has, for instance, allowed people to peer inside mummy coffins—into a virtual reality experience. So, when she and fellow AGO conservator Sasha Suda organized Small Wonders, an exhibition of incredible small and intricate Gothic boxwood miniatures, Ellis felt that she finally had the perfect subject for a virtual experience.

In Small Wonders: The VR Experience, now at Met Cloisters in New York City, visitors are presented with one of these boxwood carvings—created some 500 years ago by an unknown artist—that is blown up to a much larger proportion. It can be exploded and collapsed, and participants are free to walk in and around it. The incredibly small details are now large enough that viewers can see just how this artwork, which depicts Heaven and Hell, was carved and assembled into a sphere that opens like a locket.

Photo by Michael Blase.

The VR simulation of the boxwood sculpture is interesting on its own, but to fully understand what is being seen virtually, viewers should visit AGO’s exhibition of boxwood carvings. At The Met Cloisters, visitors can look at 60 carvings from museums and private collections across North America and Europe.

To create the VR experience, Ellis reached out to the Canadian Film Centre (CFC), whose Chief Digital Officer, Ana Serrano, recommended Priam Givord, a VR Creative and Technical Director at Seneca College’s School of Creative Arts and Animation. Givord, a former industrial designer , tells Creators that he thought the Small Wonders: The VR Experience was a great way to make a virtual texture seem almost real.

To create the VR experience, Givord input Ellis’s 3D scan of the carving into TouchDesigner. (The scans were made with a micro-CT scanner at the Department of Sustainable Archaeology at Western University, then rendered and segmented using advanced 3D analysis software.) Using the Vive headset, Givord decided to virtually blow up the carving scan so that it was massive: something that viewers could inspect closely by walking around and passing through it, as opposed to sitting down passively and staring at it.

Photo by Alex Bruce.

“It looks like you’re in the natural, organic layers of something, and it has its own grain,” says Givord. “I felt that because it is a material, because it is so attractive in a way, you want to be able to zoom into and get into that grain with your body.”

To achieve this effect, Givord started judiciously adding light, shaders, and colors, as too much of it would strip the grain from the virtual simulation. The work he did in TouchDesigner is so detailed that as viewers walk in and around the virtual boxwood carving it appears to glitter. Adding to the VR experience is a soundtrack by Treasures of Devotion: Spiritual Songs in Northern Europe 1500-1540, which are monk-like chants that fit well with the subject matter, but also The Met Cloisters’ contemplative exhibition space.

Photo by Alex Bruce.

“One side of the carving is the coronation of Mary, and the other side is the Last Judgment,” says Givord of the boxwood miniature. “It’s super insane that we don’t know of any workshop, but at the same time there is so much craft.”

So, while Small Wonders: The VR Experience isn’t going to illuminate much about the craftsman or craftswoman, it does give visitors a better sense of the craftsmanship. It also introduces the masses to a little known type of Gothic art and craft. “Everyone is searching for that sublime encounter one can only have in VR,” says Serrano. “With the boxwood miniatures and their high-resolution scans, we have found the perfect, transcendent landscape to explore in this medium.”

Small Wonders: Gothic Boxwood Miniatures and the accompanying VR experience run until May 21st at Met Cloisters in New York City.

Via Creators

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Cutting-edge projections by teamLab at Asian Art Museum of San Francisco

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The pandemic-delayed expansion features an interactive exhibition by the Japanese contemporary art collective that was designed to disorient

The Asian Art Museum of San Francisco opened its pandemic-delayed $38m expansion by the architect Kulapat Yantrasast at 23 July with Continuity, a new immersive exhibition by the Japanese art collective teamLab. During an early walkthrough The Art Newspaper took of the addition, the installation’s visuals were being tweaked on a laptop by Adam Booth, the collective’s art director of computer graphics. Around the gallery, projections of flowers and butterflies were falling and flying. When told the experience was all a bit disorienting, Booth said with a soft smile, “That’s the idea.”

The museum’s director Jay Xu saw teamLab’s work during a visit to Japan about seven years ago, and thought it would be an ideal way to launch the museum building’s new addition. The Asian Art Museum became the first American institution to acquire a work by teamLab, according to Robert Mintz, the museum’s deputy director for art and programs, and it now owns two, Cold Life and Life Survives by the Power of Life. The solo show stitches together about ten different works, with projections on the gallery walls and floors. Some components are interactive, such as digital flowers growing around your feet.

This all fits into Yantrasast’s mission for the expansion, which he sees as “a dynamic balance of the rejuvenation of the historic Public Library building with the programs and activities of the core collection, as well as the addition of contemporary art and technological experiences in the museum,” he says. The addition adds a total of 15,000 sq ft of space across two levels. The main gallery, the Akiko Yamazaki and Jerry Yang Pavilion, is one large column-free 8,500 sq ft space meant to offer maximum flexibility for exhibitions and programming. On top of that is the East West Bank Art Terrace, a rooftop sculpture garden currently featuring Ai Weiwei’s Fountain of Light.

Audiences are clearly hungry for enhanced art experiences, and the museum is in competition with more commercial art shows in the city. Part of a national craze, The Immersive Van Gogh Exhibit San Francisco at the event space SVN West has been open since 18 March, with tickets priced at $39.99 to $49.99, and has been extended through 19 September “by popular demand”.

Michelangelo’s Sistine Chapel: The Exhibition opens in September at Saint Mary’s Cathedral, promising up-close looks of the Vatican masterpiece through photographic enlargements, with tickets starting at $21 for adults. And Monet by the Water kicks off its tour in San Francisco in December at a currently “secret” venue.

But Mintz believes that the teamLab show offers more value, with admission just $5 over the regular $10-$15 entry to the museum. His calculations might be right: at the beginning of the week, the museum had already sold more than 17,000 tickets for the special exhibition, with the first eight days completely booked.

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