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You Can Play These Giant Sculptures Like Musical Instruments

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The Seattle-based art trio Let’s creates giant psychedelic multimedia sculptures.

“Look but do not touch” is an alien concept to the Seattle art trio Let’s. Their large-scale interactive sculptures are essentially musical instruments that allow people to have multisensory experiences that blend touch, sound, vision, and vibration into one psychedelic whole. In their most recent interactive sculpture, We, now on at MadArt gallery in Seattle, 12 people can collaborate in altering the immersive sculpture through light bulbs, music, and mapped video projections. Like their other work, We operates in similar way to the psychedelic whimsy of Pee Wee’s Playhouse puppeteer and artist Wayne White.

As Let’s’ Courtney Barnebey tells Creators, one of the main ideas with We was to create a community and shared experience. It’s not just about visitors interacting with the sculpture, but with each other.

“When no one is touching the piece it lies quiet and unlit, so it only starts to be fully realized when people are interacting with it,” says Barnebey. “So that’s one of the main focuses with a lot of our pieces: create that community and a space for people to have a successful interaction with each other.”

Let’s, comprised of Andy Arkley, Courtney Barnebey, and Peter Lynch, have been working together for the last 15 years. Up until about five years ago, they had played music together in the band Library Science. Before that, Arkley had been in the Seattle band The Bran Flakes. Both bands, as Arkley says, used a lot of video elements and props on stage to create a multimedia experience. After breaking up in 2012, Arkley applied to create a show at Soil Gallery, where his wife was working at the time.

All photos by James Harnois, courtesy of the artists.

“I had this idea of doing this synchronized interactive music piece,” says Arkley. “I basically asked Courtney and Peter if they wanted to work together again, this time it was in a different format which was called Let’s. Since then we’ve done a lot of gallery shows, but most of these have included music since we’re so familiar with it.”

“The idea is to sort of simulate the experience or feeling of playing music as a band,” he adds. “If there are 12 people playing, each person can control one element like a bass drum, a snare, a melody, or sound effect, and everyone can push buttons and start these elements at different times, and it’s all synchronized, and the music is synchronized with the visuals and lights.”

“The visuals try to express that joy, playfulness, excitement and sense of elation that happens when you play something,” Lynch adds. “That’s represented in the visuals as much as in the music. We start by looking at the space and how to expand into that space in a way that will most exploit the ways we like to play with light, and how light and paint interact, and how the music can animate that painted surface and produce different effects that are somehow related to the visual and audio experience.”

Barnebey notes that there is a division of labor within Let’s. Lynch, the most musically adept of the three, focuses on the music, while Arkley and Barnebey do most of the planning and building of sculptures.

“We get a base down with a couple pieces, and we figure out how those can play off of each other,” Barnebey explains. “Since everything is happening in tandem it allows for a more unified piece, and that happens with the music and sculptural elements, and that is a way for us to bring our individual visions together as a group.”

To make the music, Lynch records in Ableton Live with a combination of live instruments, synthesizers, and sampling, manipulating all of these sounds in various ways. Lynch then runs Ableton in the background, with each sample routed to a dedicated button on the sculpture. Each button, as Lynch explains, is essentially a sample trigger, which lines the triggered element up on the 8th or 16th note, synchronizing (or quantizing) the sample to a silent metronome.

“The sample is triggered on the next 8th note,” Lynch says. “And it’s happening so fast they don’t recognize it.”

Lynch sets up Ableton such that it sends MIDI notes to the VJ software Resolume, which controls the projected video elements. Ableton also sends MIDI notes to DMX, a piece of software that triggers the sculptures light bulbs.

“Part of what we’re trying to do is make it so that people are successful when they interact with installations, and that’s the reason why we quantize it to the 8th note,” Barnebey says. “So that someone without any musical ability can come forward and have confidence that they’re in time with everyone else and they’re going to be successful when they’re interacting… As people push the buttons, they push them in different combinations to that 8th note, and it creates an extraordinary amount of permutations of the music.”

“For us as artists we’re enjoying exploring how people learn and watching their minds activate when they’re playing with our sculptures, and trying to understand sort of where we want them to go and how to get there,” adds Lynch. “It’s experiential, synaesthetic and psychedelic.”

Click here to see more work by Let’s.

Via Creators

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Cutting-edge projections by teamLab at Asian Art Museum of San Francisco

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The pandemic-delayed expansion features an interactive exhibition by the Japanese contemporary art collective that was designed to disorient

The Asian Art Museum of San Francisco opened its pandemic-delayed $38m expansion by the architect Kulapat Yantrasast at 23 July with Continuity, a new immersive exhibition by the Japanese art collective teamLab. During an early walkthrough The Art Newspaper took of the addition, the installation’s visuals were being tweaked on a laptop by Adam Booth, the collective’s art director of computer graphics. Around the gallery, projections of flowers and butterflies were falling and flying. When told the experience was all a bit disorienting, Booth said with a soft smile, “That’s the idea.”

The museum’s director Jay Xu saw teamLab’s work during a visit to Japan about seven years ago, and thought it would be an ideal way to launch the museum building’s new addition. The Asian Art Museum became the first American institution to acquire a work by teamLab, according to Robert Mintz, the museum’s deputy director for art and programs, and it now owns two, Cold Life and Life Survives by the Power of Life. The solo show stitches together about ten different works, with projections on the gallery walls and floors. Some components are interactive, such as digital flowers growing around your feet.

This all fits into Yantrasast’s mission for the expansion, which he sees as “a dynamic balance of the rejuvenation of the historic Public Library building with the programs and activities of the core collection, as well as the addition of contemporary art and technological experiences in the museum,” he says. The addition adds a total of 15,000 sq ft of space across two levels. The main gallery, the Akiko Yamazaki and Jerry Yang Pavilion, is one large column-free 8,500 sq ft space meant to offer maximum flexibility for exhibitions and programming. On top of that is the East West Bank Art Terrace, a rooftop sculpture garden currently featuring Ai Weiwei’s Fountain of Light.

Audiences are clearly hungry for enhanced art experiences, and the museum is in competition with more commercial art shows in the city. Part of a national craze, The Immersive Van Gogh Exhibit San Francisco at the event space SVN West has been open since 18 March, with tickets priced at $39.99 to $49.99, and has been extended through 19 September “by popular demand”.

Michelangelo’s Sistine Chapel: The Exhibition opens in September at Saint Mary’s Cathedral, promising up-close looks of the Vatican masterpiece through photographic enlargements, with tickets starting at $21 for adults. And Monet by the Water kicks off its tour in San Francisco in December at a currently “secret” venue.

But Mintz believes that the teamLab show offers more value, with admission just $5 over the regular $10-$15 entry to the museum. His calculations might be right: at the beginning of the week, the museum had already sold more than 17,000 tickets for the special exhibition, with the first eight days completely booked.

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