Interview
Lumen Interview: Antonio Rosciano “Italian Art and Event Producer From Vietnam With Love”
Antonio Rosciano: Italian Art and Event Producer From Vietnam With Love
Lumen: Please, introduce yourself for those readers who missed your first Lumen interview.
Antonio Rosciano: Ciao Marina, thanks for inviting, it is nice to be here on Lumen again. Ciao to everybody, my name is Antonio Rosciano and I am an Art and Event Producer. I am from Salerno, little town in the South of Italy but now I am based in Ho Chi Minh City in Vietnam.
I lived for some years in Rome, where in 2001, I began to perform as VJ in nightclubs and squats, within the collective known as “FLxER abUsers”. All the members of that collective was using the same software to mix videos, called FLxER. My master was Nikky who dragged me in some of the coolest parties of that period.
From 2006 I started my career as producer helping the organization of Live Performers Meeting (LPM) in Rome, for which I am still on the board of directors. For the 2016 LPM edition in Amsterdam I curated the Workshops & Lectures section.
Recently in HCMC, I worked as general producer and project manager of the HCMC International Dance Festival (December 2014), as well as the Creator/Director of KaleidoSoup first international meeting and playground for VJs and Visual Art Performers in South-Eastern Asia (November 2015). Last year I opened my own company in HCMC, called Pandora Studio.
Lumen: How did you decide to busy yourself with art and event producing? Did you need the relevant education?
Antonio Rosciano: Ernst Gombrich claimed that Art is what artists make. I like to say that first of all, I am busy with artists.
The beginning it has been a luck stroke. Niko Stumpo, an artist, friend of a dear friend, suggested me to begin to work for Gianluca Del Gobbo in Rome and he gave me his contact. So I found myself working in a web agency and surrounded by artists. A few years later I was helping the same people with the organization of small events in Rome. Everything has been a natural flow and I never got bored in the process. Therefore I engaged more and more myself in this field and step by step learned how to do several things, so I became an event producer. And this is still something that I am passionate about.
In my university time I studied mostly mass communication, philosophy and cultural anthropology. My readings on Art are mostly a hobby. Ah, I am italian, and perhaps this helps with Art.
Lumen: Why did you decide to change the location so dramatically? How does Italian feels in Vietnam?
Antonio Rosciano: Personal reasons brought me in Vietnam. I have got a wife and a family here. More important I guess, are the reasons which keep me here. Vietnam is a very dynamic country, changing rapidly, where the most of the people is young, full of positive energy and willing to do as much as in the “advanced” countries. This generates opportunities and it is motivating. Somebody could think I am odd, but I find here more freedom and possibilities than in Europe.
This italian feels quite ok in Vietnam. Family here is important, vietnamese people like to live outdoor, unboxed, and food and climate are nice. I just need to find a way to escape from the pollution of the metropolis, then I will be really happy! ..I am working on it 🙂
Lumen: Did you manage to develop the Vietnamese VJing culture? Did KaleidoSoup project become a zone of concentration and absorption?
Antonio Rosciano: I try to do my part. It takes some time to get where I see it is possible to arrive. For sure KaleidoSoup project goes in that direction and somehow we have got already some little results. But we are just at the beginning of our route, we are organizing now the second edition. Our wish surely is that KaleidoSoup become a big spot of absorption and concertation.
Lumen: Please, tell about the concept of KaleidoSoup and share plans for the nearest and distant future.
Antonio Rosciano: The KaleidoSoup’s concept does not differ too much from the LPM one. KaleidoSoup is an international meeting of VJs the first of its kind in South-East Asia, is an exciting occasion for artists to know one another, exchange knowledge, contacts, get inspired by others unreleased projects and share an empowering experience on a common playground. KaleidoSoup helps to compact a community of new media artists and offer links to other similar communities around the world.
Our Plan for the Future. Well, after the second edition that we are preparing in Ho Chi Minh City for the end of this year, we intend to propose another KaleidoSoup meeting in Hanoi, the capital of Vietnam. After that I think we will work on a Festival, which is easier to prepare. Our long plan is to become a central node of a cohesive network of new media artists in South-East Asia and then extend steady links till Australia, Japan, India and Middle-East.
Lumen: Your plans in Vietnam remind the blue ocean strategy. Was your aim to open up a new market space and create new demand? Why didn’t you create one another European venue a la LPM, where audience is ready and pretty excited?
You know? Before you mentioned about this blue ocean strategy I did not know anything about it. I have just read something on Wikipedia now. Well, to be concise, I personally do not care at all about this American way to divide and define the whole world in its markets. I find the Globalization a new totalitarianism and in its arrogance it is a kind of sneaky and dangerous mystification. I prefer to base my considerations on communication and communities. All I put in my considerations when I write the concepts of my projects are the detection of the communities of artists and lovers of Art, and the one of their real needs. Then I try to put them in communication. In my projects I just use the word “market” when I need to make sure to be understood by funders and sponsors. In my life I always try to tune myself to the flow of the significant things that happen to me, trying to avoid straining situations. I just stop doing stuff that get me bored or leave me with no motivations. I found myself in Vietnam because it was necessary for my life, for a good life, and I began to do what I know how to do and give me shivers, good vibes and nice motivations. It is just the normal need to feel alive I guess. It is my way to feel alive and happy.
Lumen: Are you an artist? Why or why not?
Antonio Rosciano: If I am an artist it is not up to me to say it. What I do is to contribute in creating experiences and building communities. If communities can be considered artifacts, perhaps with some stronger results later on I will be considered an artist by someone. But this is not really at the center of my thoughts.
Lumen: What do you like and dislike about the art world?
Antonio Rosciano: I like that there are always artists able to decode the complexity and the fast changing of our social life with new and better perspectives of consideration who help to adapt our approach to daily life. Real artists help the society to better understand the dimension of life where we live in. Where is the good and the bad of our way of living. And there is nothing elitist in this “mission”. Real art is for everybody.
I do not like that also in the Art world too many people are subservient to the business logic.
Lumen: Your favorite movie?
I don’t have one favorite movie. I love cinema and I have a list of favorite directors. Luc Besson, Tim Burton, Brothers Cohen, Federico Fellini, Wong Kar-wai, Krzysztof Kieślowski, Stanley Kubrik, Akira Kurosawa, Sergio Leone, Terrence Malick, Hayao Miyazaki, Godfrey Reggio, Paolo Sorrentino, Quentin Tarantino, Massimo Troisi, Gus Van Sant, Wim Wenders. In the filmography of each of them there are at least three movies that I love.
Lumen: How do you see the border between art and technologies in the future? Or no borders at all?
Antonio Rosciano: The ancient Greeks defined art and technology with the same term: techne (τέχνη). I guess artists have always been very curious and updated about the novelty of technology and willing to use them for the production of their artwork.
I believe that nowadays a lot of artists work on the development and design of sinesthesia and immersive experiences for the users of their works. This is possible thanks to the means made available by new technologies.
Let’s say like this. Many artists use the innovations made available by technology, often beyond the functions predisposed by their inventors. But technology, in most cases, does not necessarily care too much about the needs of artists.
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Artists
As Long as We Stay Humans: Exploring the Future with Ars Electronica
As media artist and artistic director of Ars Electronica, Gerfried Stocker has been realising projects between all the realms of art, science and interactive technologies since late 80s. Today he talks ethics of AI, artists in laboratories, favorite sci-fi, how to find a festival topic, balancing between mainstream and unique ideas, why art thinking should be a discipline, and so much more! Keep reading!
Lumen: Describe your background first! I mean education and first professional attempts before you dedicated all of your time to Ars Electronica.
Gerfried Stocker: It seems like I’m already the director of Ars Electronica for 22 years now since 1995, so this background was really long time ago. I have technical education, as well as professional artistic background. I has been working as media artist for many years and on many projects internationally. Then in 1995 when I was working on a quite large international network project, Ars Electronica asked if I would be interested in applying for a new position and that’s how I came to Ars Electronica.
Lumen: By the way, what are your areas of expertise now – after so many years of experience?
Gerfried Stocker: We have very particular expertise in the meeting point and this interface between man and machine. All these things that concern us – social, cultural or technological – what happens when machine environments and systems are colliding or meeting with humans, or when humans meet them. It’s our specific point of interest and perspective and this is something that I was interested in as an artist even before I came to Ars Electronica. I was working a lot with interactive technologies in the late 80s and early 90s to explore and develop strategies for this encounter of man and machine.
Lumen: So interesting! But in your opinion, what really happens when man meets machine and vice versa?
Gerfried Stocker: When we create machines, I think, there are two very important points. Of course, there is a rational efficient point of view that we try to create something that protects us, that helps us, that supports us. And the first technology we created as humans was probably our clothes that we needed to survive during cold winters. Or the first weapons and tools we created to kill animals to be able to feed ourselves and our children. So from those early achievements and up to now, when we try to create new AI machines, one point, of course, is this rational point about creating practical tools for us. But also I believe that throughout the whole history we’ve been also creating machines to explore our possibilities. It can give satisfaction. Building machines is very close and similar to creating art. It’s all about exploring ourselves and exploring our world.
Lumen: But if we talk about AI, when will we need to work on ethical component of interacting with machines? You probably watched Blade Runner or other sci-fi movies related to this topic!
Gerfried Stocker: That’s a big problem! I think that original creators and inventors of machines, technological systems and technologies (let’s call all these things “machines” just to make it easier) are usually the people with very high moral and ethical values. Most of machines weren’t created to kill or destroy. People were really hoping that their inventions would help humans and make the our world a better place. And it’s a usual thing: when these technologies become widely available, then suddenly only the commercial interest takes over. So it’s much more important to talk about ethical and responsible business, commercial activities and cooperation rather than ethical and responsible innovations and technologies. It’s the application of technologies that permanently get us into this dilemma of unethical use of inventions. Nevertheless, it is also a very important responsibility of scientists and engineers – the creators of the machines. As my opinion shows, you much rather find this ethical responsibility in innovators, creators and the people who develop ideas that in people who use and apply their ideas.
Lumen: Where’s the line between science-art and business? If someone creates innovative machines to sell them, is it still art? If we’re not missing the creative component.
Gerfried Stocker: We call some people artists and some people – businessmen. Both can be very creative, as well as very commercial oriented. But I think creating art follows a different intention.
Lumen: Elon Musk makes art or business?
Gerfried Stocker: (laughing) Well, maybe some of his things could even end up in a few hundred years in the same way as we see Leonardo da Vinci as not only an artist but also as an entrepreneur. Maybe in a few hundred years people will see Elon not only as entrepreneur but as artist, too. I think something that is comparable is that he’s very driven by his vision. But I don’t know him personally, maybe it’s just a good way to sell himself. But at least the way he presents himself and how he’s presented in the media shows that he starts from a vision and he uses business to pursue his vision. And I guess it’s something that is rather similar to what artists do while traditional businessmen understand business as the only intention, vision and mission. And nothing else! That’s why Elon Musk’s creating so much fuss, and so many people discuss him very emotionally. He’s found a very nice provocative way to blur the boundaries. It’s a very distinctive feature of our time: there are not many boundaries nowadays that aren’t blurry. Our time is all about giving up all categorizations and old way to divide things and people. The most interesting people of all times were successfully working in different fields! That’s why we appreciate Leonardo or Michelangelo so much!
Lumen: Can we say that our society needs more and more artists with degrees and skills in hard sciences to make really significant things in science-art rather than producing landscapes?
Gerfried Stocker: If you ask me, then YES, of course! That’s what I totally believe in and what we (Ars Electronica) dedicated a lot of work and energy to. I think we need it for several reasons. Art needs strong engagement with all these scientists and newest technologies to be able to progress and develop. And this has always been crucial for art, in all centuries. Research is always important. For example, many many years ago artists were looking for materials that would allow their paintings to survive more than just a few years or something. Artists has always contributed in development of science and technologies, as well as in establishment higher levels of ethical and moral consideration. We would more need artists in business collaboration, artists in governments to develop really new ideas. Only if we think outside the box, we can discover new opportunities to progress. Art thinking should be a discipline, as a specific way of looking at things.
Lumen: Yep, at least social media artists in politics win! Okay, my next question is quite logical. How such artists with deepest knowledges of newest technologies can join Ars Electronica’s think tank in the format of art residences or festivals? Where to start?
Gerfried Stocker: There are different ways! if you already have good piece of art or project that you’ve finished, then our international award competition would be the best way to connect with Ars Electronica! We have a really good jury in all the categories. They make very good choices selecting the best artworks. If you’re still running around with your idea and need some support to produce it, like the artistic residence, then the best option is to email us your proposal, so we can see if we have a program where your idea might be implemented. For example, we have some biotechnology projects, but we’re not so well-equipped and don’t have so many good experts in this area. Anyway, we contact all the applicants to say “hey, let’s do it” or “sorry, interesting project but we have no program where we can support you”…
Lumen: Do you give a detailed feedback to projects you don’t want to develop – “why not”?
Gerfried Stocker: It’s not a standard letter that we send to everybody. Yes, we try to explain people why it doesn’t fit. The more concrete the proposal, the better we can evaluate it and provide artists with better feedback. I think it’s very important to really answer people… Of course, we get a lot of stupid projects.
Lumen: Ha, remember the stupidest one?
Gerfried Stocker: (laughing) I can’t answer because of ethical reasons!
Lumen: Uh, of course.
Gerfried Stocker: But I have no problems with communication with artists trying to explain them that certain aspects of their projects are not well-developed. But there’s a possibility to apply a project directly to the festival. So yeah, we have 3 areas: competition, residence and festival. We try adjust everything to get an interesting outcome for artists as creators and for us as an organization.
Lumen: How do you residences look like? Is it a certain place or what?
Gerfried Stocker: There are completely different programs! It depends on circumstances. We have programs supported by European Commission funding where we do residences in collaboration with science centers (like European Space Agency, Institute for the Unstable Media, QUT Queensland University of Technology, etc). Also we invite scientists to our FutureLab (Ars Electronica’s R&D center) to inspire our people and, hopefully, convert this inspiration into projects and works of art. Of course, with artists in residences you never can be sure if something’s going to be produced. It’s always a risk! But usually it’s very common interest of all the participating partners and institutions, including artists. Whatever the outcome of the residence is, we present it during the festival as a part of a festival program, which of course is very interesting and attractive part because it allows to get some public visibility for each project. Usually, residences have 3 steps: spending time with science institutions, spending time here at Ars Electronica and presenting at the festival.
Lumen: Sounds like a well-though mechanism! Who’s responsible for the concept? You?
Gerfried Stocker: Concept grew out of experience and demand. I, as an artistic director, and the whole team, we try to facilitate and respond. I didn’t wake up with an idea to create an artists residence. We respond to needs and demands from the artists and science institutions. It was very important to find partners! We just look at what artists are interested at and then we shape the programs in the way that suits needs and demands. And I think that’s the way how we understand our role.
Lumen: How to stay flexible after so many years of experience?
Gerfried Stocker: We have really luxury advantage and privilege to work in such a dynamic and versatile field. From newest technologies to social and cultural impact of digital technologies and digitalization. Every day we see new experts and spend a lot of time understanding how we can use, explore and apply technologies. We discuss risks and social impact of the most progressive innovations. Sometimes there are just hypes but sometimes they’re really very serious and interesting new developments like AI things which are really the game-changers in many areas. Keeping up to date with all these developments is definitely one of the best ways to stay flexible. And the other good thing in our case is that every year we contact with hundreds of interestings artists and art students, so yeah, in our area it’s difficult to be not flexible.
Lumen: Can you open any plans for this year?
Gerfried Stocker: I cannon announce the topic of the festival because it’s not finally confirmed. We’re still exploring different directions because topic of a festival is very important. It’s not enough to have just an interesting topic…
Lumen: How do you find festival topics?
Gerfried Stocker: It’s a process of ongoing conversation. We’re working on projects, discussing and changing ideas with artists, scientists, businessmen and people from the industry. What we try to do is combine all these things and find better. What could be a common interest for people in art, technology, artists and society in general. That’s the key element of Ars Electronica. We always look at these three sectors at once: art, technology and society. You can find an interesting thing and think WOW, we must discuss it, but a couple of weeks later you can understand that there are not a lot of artists who are actually working within this topic. That’s a big problem because you might be able to organize a good conference but if you don’t have enough interesting artworks, it’s not a good festival topic.
Lumen: Is it more important for you to talk about important or unique things?
Gerfried Stocker: Our approach is to find something that is important but see if we’re able to develop a different, special and even unique point of view, perspective or direction of it. If we only went for something that is really unique, people probably wouldn’t come. Of course, it’s important to make unique things for just a few people, but when you’re organizing a big festival, a platform and a marketplace, all these activities need a lot of diverse people. So we need to find a topic that has a certain visibility, importance, impact and urgency. And it’s always an analytic process: “Can we, as Ars Electronica, contribute something that is unique or at least not kind of mainstream?”. For example, last year Artificial Intelligence was important and very popular thing already, but we were focusing on its certain aspect by choosing a subtitle “The Other I”. We didn’t look at AI from a usual point of view, we chose to talk about human reflections. With Ars Electronica, subtitles are even more important than titles. It also shows our flexibility. We’re not Documenta or Biennale, where every exhibition should be a masterpiece, an artist’s statement. Our festival is a laboratory, a working process, which allows us to have more flexibility and be more dynamic, try something new.
Lumen: This point makes me ask another important question. How do you see the process of learning more about contemporary to us media art in 20 years? Will it look like going to a museum or something more futuristic and immersive?
Gerfried Stocker: As long as we stay humans! We have special conditions (“condition humana”). We need physical content because we’re physical beings. We need social exchange because we’re social animals. Festivals and museums provide very specific advantages and functionality. These are the places where people come together, where you can encounter the real (even if in the future it’ll be just a simulation), but being in the place, going to a museum, is like a ritual. The experience of museum starts when you go to the Internet and look at opening hours and pick an exhibition to visit. These steps prepare your attention. And this is something that we need as humans. This is what makes us happy and gives satisfaction. We will do it. Of course, there will be a normal increase of cultural presentation in media because there’s a huge demand. For example, when I go to the Louvre as teacher with my school class from Austria, that’s quite something. But using really good virtual representation of the most remarkable artworks in the Louvre is something I can use every day for education at school and universities. I guess we’ll end up with very natural and intuitive duality of real spaces for art experience and virtual spaces. And we will have a very natural and relaxed duality of works produced to be physical and works produced and be virtual. Only our generation still has to cope with a transition, with totally new elements like social media, VR experience and so on. In 20 years these elements won’t be new anymore. In the future world where being online will be like breathing air, it’ll feel like a normal thing. And so virtual and physical art galleries will exist side by side. Visiting physical museums will the same with us who still have opera houses. Things remain as parts of culture, and we assimilate new. The process of assimilation is a very exciting one. We’re very privileged and lucky generation to be able to witness all these new things that came with technologies and see how they’re assimilated in the culture and society.
Lumen: Well, you seem to have an idea of how things will work in the future. What are your favorite sci-fi books or movies?
Gerfried Stocker: When it comes to sci-fi, I still admire all the stories by Philip K Dick, who changed the way how I saw things, and movies by Tarkovsky (“Solaris”, “Stalker” in the original director’s versions). Of course, there are many decent contemporary sci-fi movies and books. I really liked some of “Black Mirror” episodes. Reality is going faster than fiction and that’s very interesting feature of our time. It is very difficult to make good sci-fi content now!
Lumen: Facts are louder than tales.
Gerfried Stocker: Exactly! And facts affect us faster. I mean, the time that it takes to write a good science fiction novel is probably the same time this or that Elon Musk uses to move technologies even further. Maybe it’s not the time to ask: “What is the next futuristic things?”, but the time to focus on what we are doing now with our reality. Maybe it feels the same for all generations, but I feel like we’re in the time when so much future depends on the present. So much future to deal with and integrate into our reality.
Lumen: Well, Ars Electronica’s mission is to help us with this integration, it seems. Thank you for this interview and see you on the festival!
Gerfried Stocker: Thank you, Marina, and all Lumen team!
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