Interview
Lumen Interview: Marília Pasculli
Marília Pasculli: Discovering Cultural Event Management in Brazil and Decrypting Strong Messages of Media Art
Lumen: To start the conversation, please, characterize the field you’re working within. What is the mission of independent curator / cultural producer?
Marília Pasculli: Quite often I have hard time defining my practice precisely. Possibly because I constantly act transitorily between cultural producer and digital art curator of platforms produced for my own events. Basically Verve Cultural promotes the exchange between Brazilian and international visual artists, experimenting with cultural practices that explore the particularities of urban interventions through multimedia resources. Most of our public (citizens, passers-by) have never been to a museum, they might have never heard of Digital Culture, but they are familiar with digital visual content, electronic devices and pretty much open to try interfaces. Underlying all exhibition themes and events the fundamental concern is how the digital artworks can contribute to the urban surroundings.
Lumen: How did you get interested in this business and start implementing various projects? Remember your first experience?
Marília Pasculli: I’ve always been interested in moving images and I could not imagine myself working without being passionate about my job. Back in 2007, I was in Barcelona studying ‘curating new media art and cultural practices’, actually, because I was unsure of what kind of career to choose. I dedicated my time to learning a “new” kind of art ― it seemed a clever strategy at that time. The same year I was fascinated about Rafael Lozanno-Hermer’s participative installations at Venice Biennale. This idea of the artwork as an “occurrence”, a state of experimentation, environment of image that couldn’t be collectible and only exists in three dimensions, completely blew my mind.
About 3 years I have worked for startups of software creation and Interactive audiovisuals for advertising, entertainment and art. I produced lots of corporative events using projection surfaces and semi-immersive spaces, spending long hours observing projection stages set up for VJs. Sometimes I’ve got the chance to collaborate with media art installations, the most remarkable one was ‘Life on Mars’ (2009) ― at The Creators Project in São Paulo. To work literately surrounded by David Bowie was a day dream at the office.
Lumen: Then in 2011 you’ve created the Verve Cultural together with João Frugiuele to implement personal projects and work with artists. How did the company change since its planning phase? Please, describe this evolution.
Marília Pasculli: Verve started with a monumental project. I might have a particular obsession for large scale projects ― I always joke that I use my projects to make up my 5 feet 2 inches tall. But actually there is a serious curatorial concern of amplifying people and everyday elements to an architectural scale.
The company’s first activity was the creation and cultural management of the SESI-SP Digital Art Gallery in 2012, for the first edition of SP_Urban Digital Festival. The Gallery is covered with 26.241 LED clusters a twenty-two-story Brutalist style high-rise concrete building in São Paulo, at the biggest Avenue and most populous area in Latin America. The building almost takes the shape of a pyramid, or a three-sided cone area of 3.7000 m2. It is very luminous and flexible façade in terms of types of content, but of very low resolution.
During the first two years we have produced and curated 9 exhibitions at the Digital Gallery: mixing video, VJ live performances, interactive and data visualization projects. At the beginning it was very challenging and exiting to try all this possibilities that alters the dynamics of public sphere athwart a new mode of urban performance. After a while we felt a lack of creativity and increasing desire to create temporally platforms to host our events in other areas of the city, but work with the Digital Gallery did not allowed us to plan it properly.
In 2013 Verve have become a partner of the Connecting Cities ― an international network focuses on urban media art, exploring the communicative potential of urban screens and media facades. Due to the CCN, we got the opportunity to collaborate with cultural producers, curators and media artists worldwide. Also we were invited to share our experience to many festivals, such as Ars Eletrocnica (Austria), MUTEK (Canada) and Transmediale (Germany).
In parallel we have produced interactive digital art installations in public areas of São Paulo city. The Brazilian economic crises in 2015 forced us to change our business model. Instead of producing several digital art shows per year, we decided to focus on our most representative project: SP_Urban Digital Festival, promoting our ‘brand’ and producing a variety of events of the festival in many locations in the city. As an example, last year we occupied the Auditorium Ibiapeura external stage façade to promote digital works of multimedia artists, audiovisual performance and concerts accompanied by synchronized visual performances. It was great to get together with best Brazilian VJs and visual artists. Brazilian modernist architect Oscar Niemeyer designed the iconic monumental auditorium; while he was alive (and a few years after his death) any interference on his work it was strictly forbidden. So besides the great location ― in the middle of the park and the dream surface for video mapping ― once again it was a pioneer accomplishment. It’s so important to have exciting projects that fill us with adrenaline, happiness and motivation.
Lumen: São Paulo seems to be very friendly and open city, especially for artists and curators. Can you give us some exclusive insider’s information about the peculiarities of local cultural development?
Marília Pasculli: I define São Paulo as a challenging city. There is no efficient public programs to promote culture development. In consequence, 90% of all cultural practices in the city are financed by companies due tax incentive laws. The irony is that the city council system imposes limitations to brand visibility in public space. And cultural producers need these companies to support their projects.
In 2007 the ‘Clean City Law’ outlawed all outdoor advertisement. It included a ban of outsized billboards and screens; the only advertisement permitted today is a 1m2 sized on city clocks OOH. This law was motivated by an aim to “combat visual pollution”. 10 years since ‘Clean City Law’ was effective, the Graffiti is the new urban pollution. Since January the Graffiti in the city is been erased by a gray paint and is officially a crime in São Paulo. Within this context I believe that video mapping and alternative urban media are potential tools for social and artistic expressions. By the way, after Olympic games in Rio de Janeiro, Brazilian video mapping is living its good moment. Video mapping was the protagonist of the Opening Ceremony. It reinforced the quality and international acknowledgement of Brazilian VJing and visual artists’ scene. Besides it sparks the desire of creative audiovisual solutions that communicates to a grand number of people, at a long distance.
Lumen: Wow, all in all, everything can be regarded as “visual pollutions”. The nest question is for your cultural heirs. What are the crucial elements of cultural event management? Is there any success recipe?
Marília Pasculli: A successful event is related with the engagement of the public. It’s about connecting with your audience. The crucial element is to evoke the human aspect, to explore a diversity of sensations.
Andreas Broeckmann says that software art is “ about transgressing boundaries, making strange familiar experience, dramatizing what pretends to be innocent and exploring technological and human relationships”. My advice for cultural producers and artists is to succeed in this universe. Technology is such an important support for digital creation. Consider the human dimension before the technical. Technology is a language, that is used to communicate, to express ourselves and translate our human capacities. The quest of the artistic material is essentially related to questioning, investigating and challenging our being in the world.
It sounds absolutely cliché, but work with love and serenity is crucial too. During the production of a cultural event, especially with technology evolved, there are so many last minute drastic problems to solve. Even with “what could go wrong’ solutions prepared in advance, surprises are inevitable, unfortunately. Live events are all about solving all kind of problems quickly, finding the most creative solutions, managing at the same time the stress of the team, the reaction of the public and ‘artist ego’ outburst.
Lumen: Can you predict the future of VJing culture? Maybe new crazy software, ultra progressive equipment or completely new approaches to performing…
Marília Pasculli: I often say that the digital art future is an afterimage of today’s practice in artistic ideas, aesthetic challenges and technological curiosity. Definitely, the VJing culture had expanded from the clubs and it’s taking all kind of platforms for artistic expressions. These creative approaches in technology are re-shaping the way we perceive the space. And this is not a new phenomenon. Architects, artists, designers, VJs know that they create space for experience, reflection and contemplation. What’s been changing is our environment and how technologies are affecting our behavior in it.
It is not hard to imagine new prototypes of immersive spaces with so many interesting, audiovisual kinect and laser installations, domes and 3D LED sculptures in the market. Maybe in a close future VJs will be creating content for the most crazy multi-dimension pixel map mixing unprecedented types of digital production. The content will flow in a completely unpredictable rhythm in response to the society’s speed and behavior. The current direction is to re-establishment space as a dimension, where analog and digital are together, physically and conceptually.
Lumen: In your opinion, how young VJs and contemporary media artists can succeed today? Give some non-obvious tips, hacks or secrets.
Marília Pasculli: To survive as VJ and media artist nowadays you need to be flexible. Not just flexible about the artwork support possibilities and how to make adaptations that won’t interfere at the artwork proposal. Flexibility as a part of the creative production and being able to migrate from many supports and formats.
A concept became an image, and this image can become a strong message, that can be placed in a product. Attending various festivals, sometimes I see live visual performances with participants in a workshop model, where it’s possible to print a strong image/visual concept that has just been created in a printed bag or transform it in other kind of product.
Lumen: Please, share some of your creative plans and ideas.
Marília Pasculli: There is one idea of a project that has been crossing my mind for a while. I want to create the floating LED sculpture. Its reflection on the water will create an organic luminous effect. The sculpture can be a platform for interactive digital art projects. Also it can be used as VJ platform for parties on the shore.
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Artists
As Long as We Stay Humans: Exploring the Future with Ars Electronica
As media artist and artistic director of Ars Electronica, Gerfried Stocker has been realising projects between all the realms of art, science and interactive technologies since late 80s. Today he talks ethics of AI, artists in laboratories, favorite sci-fi, how to find a festival topic, balancing between mainstream and unique ideas, why art thinking should be a discipline, and so much more! Keep reading!
Lumen: Describe your background first! I mean education and first professional attempts before you dedicated all of your time to Ars Electronica.
Gerfried Stocker: It seems like I’m already the director of Ars Electronica for 22 years now since 1995, so this background was really long time ago. I have technical education, as well as professional artistic background. I has been working as media artist for many years and on many projects internationally. Then in 1995 when I was working on a quite large international network project, Ars Electronica asked if I would be interested in applying for a new position and that’s how I came to Ars Electronica.
Lumen: By the way, what are your areas of expertise now – after so many years of experience?
Gerfried Stocker: We have very particular expertise in the meeting point and this interface between man and machine. All these things that concern us – social, cultural or technological – what happens when machine environments and systems are colliding or meeting with humans, or when humans meet them. It’s our specific point of interest and perspective and this is something that I was interested in as an artist even before I came to Ars Electronica. I was working a lot with interactive technologies in the late 80s and early 90s to explore and develop strategies for this encounter of man and machine.
Lumen: So interesting! But in your opinion, what really happens when man meets machine and vice versa?
Gerfried Stocker: When we create machines, I think, there are two very important points. Of course, there is a rational efficient point of view that we try to create something that protects us, that helps us, that supports us. And the first technology we created as humans was probably our clothes that we needed to survive during cold winters. Or the first weapons and tools we created to kill animals to be able to feed ourselves and our children. So from those early achievements and up to now, when we try to create new AI machines, one point, of course, is this rational point about creating practical tools for us. But also I believe that throughout the whole history we’ve been also creating machines to explore our possibilities. It can give satisfaction. Building machines is very close and similar to creating art. It’s all about exploring ourselves and exploring our world.
Lumen: But if we talk about AI, when will we need to work on ethical component of interacting with machines? You probably watched Blade Runner or other sci-fi movies related to this topic!
Gerfried Stocker: That’s a big problem! I think that original creators and inventors of machines, technological systems and technologies (let’s call all these things “machines” just to make it easier) are usually the people with very high moral and ethical values. Most of machines weren’t created to kill or destroy. People were really hoping that their inventions would help humans and make the our world a better place. And it’s a usual thing: when these technologies become widely available, then suddenly only the commercial interest takes over. So it’s much more important to talk about ethical and responsible business, commercial activities and cooperation rather than ethical and responsible innovations and technologies. It’s the application of technologies that permanently get us into this dilemma of unethical use of inventions. Nevertheless, it is also a very important responsibility of scientists and engineers – the creators of the machines. As my opinion shows, you much rather find this ethical responsibility in innovators, creators and the people who develop ideas that in people who use and apply their ideas.
Lumen: Where’s the line between science-art and business? If someone creates innovative machines to sell them, is it still art? If we’re not missing the creative component.
Gerfried Stocker: We call some people artists and some people – businessmen. Both can be very creative, as well as very commercial oriented. But I think creating art follows a different intention.
Lumen: Elon Musk makes art or business?
Gerfried Stocker: (laughing) Well, maybe some of his things could even end up in a few hundred years in the same way as we see Leonardo da Vinci as not only an artist but also as an entrepreneur. Maybe in a few hundred years people will see Elon not only as entrepreneur but as artist, too. I think something that is comparable is that he’s very driven by his vision. But I don’t know him personally, maybe it’s just a good way to sell himself. But at least the way he presents himself and how he’s presented in the media shows that he starts from a vision and he uses business to pursue his vision. And I guess it’s something that is rather similar to what artists do while traditional businessmen understand business as the only intention, vision and mission. And nothing else! That’s why Elon Musk’s creating so much fuss, and so many people discuss him very emotionally. He’s found a very nice provocative way to blur the boundaries. It’s a very distinctive feature of our time: there are not many boundaries nowadays that aren’t blurry. Our time is all about giving up all categorizations and old way to divide things and people. The most interesting people of all times were successfully working in different fields! That’s why we appreciate Leonardo or Michelangelo so much!
Lumen: Can we say that our society needs more and more artists with degrees and skills in hard sciences to make really significant things in science-art rather than producing landscapes?
Gerfried Stocker: If you ask me, then YES, of course! That’s what I totally believe in and what we (Ars Electronica) dedicated a lot of work and energy to. I think we need it for several reasons. Art needs strong engagement with all these scientists and newest technologies to be able to progress and develop. And this has always been crucial for art, in all centuries. Research is always important. For example, many many years ago artists were looking for materials that would allow their paintings to survive more than just a few years or something. Artists has always contributed in development of science and technologies, as well as in establishment higher levels of ethical and moral consideration. We would more need artists in business collaboration, artists in governments to develop really new ideas. Only if we think outside the box, we can discover new opportunities to progress. Art thinking should be a discipline, as a specific way of looking at things.
Lumen: Yep, at least social media artists in politics win! Okay, my next question is quite logical. How such artists with deepest knowledges of newest technologies can join Ars Electronica’s think tank in the format of art residences or festivals? Where to start?
Gerfried Stocker: There are different ways! if you already have good piece of art or project that you’ve finished, then our international award competition would be the best way to connect with Ars Electronica! We have a really good jury in all the categories. They make very good choices selecting the best artworks. If you’re still running around with your idea and need some support to produce it, like the artistic residence, then the best option is to email us your proposal, so we can see if we have a program where your idea might be implemented. For example, we have some biotechnology projects, but we’re not so well-equipped and don’t have so many good experts in this area. Anyway, we contact all the applicants to say “hey, let’s do it” or “sorry, interesting project but we have no program where we can support you”…
Lumen: Do you give a detailed feedback to projects you don’t want to develop – “why not”?
Gerfried Stocker: It’s not a standard letter that we send to everybody. Yes, we try to explain people why it doesn’t fit. The more concrete the proposal, the better we can evaluate it and provide artists with better feedback. I think it’s very important to really answer people… Of course, we get a lot of stupid projects.
Lumen: Ha, remember the stupidest one?
Gerfried Stocker: (laughing) I can’t answer because of ethical reasons!
Lumen: Uh, of course.
Gerfried Stocker: But I have no problems with communication with artists trying to explain them that certain aspects of their projects are not well-developed. But there’s a possibility to apply a project directly to the festival. So yeah, we have 3 areas: competition, residence and festival. We try adjust everything to get an interesting outcome for artists as creators and for us as an organization.
Lumen: How do you residences look like? Is it a certain place or what?
Gerfried Stocker: There are completely different programs! It depends on circumstances. We have programs supported by European Commission funding where we do residences in collaboration with science centers (like European Space Agency, Institute for the Unstable Media, QUT Queensland University of Technology, etc). Also we invite scientists to our FutureLab (Ars Electronica’s R&D center) to inspire our people and, hopefully, convert this inspiration into projects and works of art. Of course, with artists in residences you never can be sure if something’s going to be produced. It’s always a risk! But usually it’s very common interest of all the participating partners and institutions, including artists. Whatever the outcome of the residence is, we present it during the festival as a part of a festival program, which of course is very interesting and attractive part because it allows to get some public visibility for each project. Usually, residences have 3 steps: spending time with science institutions, spending time here at Ars Electronica and presenting at the festival.
Lumen: Sounds like a well-though mechanism! Who’s responsible for the concept? You?
Gerfried Stocker: Concept grew out of experience and demand. I, as an artistic director, and the whole team, we try to facilitate and respond. I didn’t wake up with an idea to create an artists residence. We respond to needs and demands from the artists and science institutions. It was very important to find partners! We just look at what artists are interested at and then we shape the programs in the way that suits needs and demands. And I think that’s the way how we understand our role.
Lumen: How to stay flexible after so many years of experience?
Gerfried Stocker: We have really luxury advantage and privilege to work in such a dynamic and versatile field. From newest technologies to social and cultural impact of digital technologies and digitalization. Every day we see new experts and spend a lot of time understanding how we can use, explore and apply technologies. We discuss risks and social impact of the most progressive innovations. Sometimes there are just hypes but sometimes they’re really very serious and interesting new developments like AI things which are really the game-changers in many areas. Keeping up to date with all these developments is definitely one of the best ways to stay flexible. And the other good thing in our case is that every year we contact with hundreds of interestings artists and art students, so yeah, in our area it’s difficult to be not flexible.
Lumen: Can you open any plans for this year?
Gerfried Stocker: I cannon announce the topic of the festival because it’s not finally confirmed. We’re still exploring different directions because topic of a festival is very important. It’s not enough to have just an interesting topic…
Lumen: How do you find festival topics?
Gerfried Stocker: It’s a process of ongoing conversation. We’re working on projects, discussing and changing ideas with artists, scientists, businessmen and people from the industry. What we try to do is combine all these things and find better. What could be a common interest for people in art, technology, artists and society in general. That’s the key element of Ars Electronica. We always look at these three sectors at once: art, technology and society. You can find an interesting thing and think WOW, we must discuss it, but a couple of weeks later you can understand that there are not a lot of artists who are actually working within this topic. That’s a big problem because you might be able to organize a good conference but if you don’t have enough interesting artworks, it’s not a good festival topic.
Lumen: Is it more important for you to talk about important or unique things?
Gerfried Stocker: Our approach is to find something that is important but see if we’re able to develop a different, special and even unique point of view, perspective or direction of it. If we only went for something that is really unique, people probably wouldn’t come. Of course, it’s important to make unique things for just a few people, but when you’re organizing a big festival, a platform and a marketplace, all these activities need a lot of diverse people. So we need to find a topic that has a certain visibility, importance, impact and urgency. And it’s always an analytic process: “Can we, as Ars Electronica, contribute something that is unique or at least not kind of mainstream?”. For example, last year Artificial Intelligence was important and very popular thing already, but we were focusing on its certain aspect by choosing a subtitle “The Other I”. We didn’t look at AI from a usual point of view, we chose to talk about human reflections. With Ars Electronica, subtitles are even more important than titles. It also shows our flexibility. We’re not Documenta or Biennale, where every exhibition should be a masterpiece, an artist’s statement. Our festival is a laboratory, a working process, which allows us to have more flexibility and be more dynamic, try something new.
Lumen: This point makes me ask another important question. How do you see the process of learning more about contemporary to us media art in 20 years? Will it look like going to a museum or something more futuristic and immersive?
Gerfried Stocker: As long as we stay humans! We have special conditions (“condition humana”). We need physical content because we’re physical beings. We need social exchange because we’re social animals. Festivals and museums provide very specific advantages and functionality. These are the places where people come together, where you can encounter the real (even if in the future it’ll be just a simulation), but being in the place, going to a museum, is like a ritual. The experience of museum starts when you go to the Internet and look at opening hours and pick an exhibition to visit. These steps prepare your attention. And this is something that we need as humans. This is what makes us happy and gives satisfaction. We will do it. Of course, there will be a normal increase of cultural presentation in media because there’s a huge demand. For example, when I go to the Louvre as teacher with my school class from Austria, that’s quite something. But using really good virtual representation of the most remarkable artworks in the Louvre is something I can use every day for education at school and universities. I guess we’ll end up with very natural and intuitive duality of real spaces for art experience and virtual spaces. And we will have a very natural and relaxed duality of works produced to be physical and works produced and be virtual. Only our generation still has to cope with a transition, with totally new elements like social media, VR experience and so on. In 20 years these elements won’t be new anymore. In the future world where being online will be like breathing air, it’ll feel like a normal thing. And so virtual and physical art galleries will exist side by side. Visiting physical museums will the same with us who still have opera houses. Things remain as parts of culture, and we assimilate new. The process of assimilation is a very exciting one. We’re very privileged and lucky generation to be able to witness all these new things that came with technologies and see how they’re assimilated in the culture and society.
Lumen: Well, you seem to have an idea of how things will work in the future. What are your favorite sci-fi books or movies?
Gerfried Stocker: When it comes to sci-fi, I still admire all the stories by Philip K Dick, who changed the way how I saw things, and movies by Tarkovsky (“Solaris”, “Stalker” in the original director’s versions). Of course, there are many decent contemporary sci-fi movies and books. I really liked some of “Black Mirror” episodes. Reality is going faster than fiction and that’s very interesting feature of our time. It is very difficult to make good sci-fi content now!
Lumen: Facts are louder than tales.
Gerfried Stocker: Exactly! And facts affect us faster. I mean, the time that it takes to write a good science fiction novel is probably the same time this or that Elon Musk uses to move technologies even further. Maybe it’s not the time to ask: “What is the next futuristic things?”, but the time to focus on what we are doing now with our reality. Maybe it feels the same for all generations, but I feel like we’re in the time when so much future depends on the present. So much future to deal with and integrate into our reality.
Lumen: Well, Ars Electronica’s mission is to help us with this integration, it seems. Thank you for this interview and see you on the festival!
Gerfried Stocker: Thank you, Marina, and all Lumen team!
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