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Pixar Co-Founder Teleported Live into a Virtual Classroom with Students

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25 April 2018: – Yesterday, the boring classroom lesson was finally consigned to the history books when technology pioneers, Immersive VR Education, beam experts from California and Dubai into a virtual classroom to teach students at Langley College near Slough, via a short trip to the moon.

Pixar co-founder, Loren Carpenter, will be ‘beamed’ in to the virtual reality (VR) classroom live from the US so that IT and gaming students at Langley College, part of the Windsor Forest Colleges Group, can learn from one of the founding fathers of computer programming for animation and film.

David Whelan, CEO of Immersive VR Education, says, “This is a pivotal moment in the history of learning. ENGAGE allows students to not only experience the environment they are learning about in virtual reality but have the best teachers from around the globe join them in a virtual classroom.”

The Pixar animation guru and Oscar winner will be joined by the Dubai-based teacher and VR pioneer, Steve Bambury. Steve, from the Jumeirah English Speaking School (JESS Dubai), will take students on a VR journey from Slough to the moon and then to an ancient stone circle in Wiltshire so they can experience the transformative power of VR on a lesson.

The technology behind the lesson is ENGAGE from VR boundary breakers, Immersive VR Education. It is a free to use virtual reality teaching platform for schools, universities and businesses that allows them to create a virtual classroom to bring together teachers and learners from anywhere in the world.

The ENGAGE platform will be running on HTC Vive’s VR technology and the recently launched HTC Vive Pro, allowing up to 10 students to simultaneously take part in the lesson. Virtual avatars will represent participants, enabling them to see and interact with one another and the teachers.

Pixar co-founder, Loren Carpenter said: “Through virtual reality, we can create a fabulous distributed classroom where anyone in the world with the internet can access a classroom and teaching. We can examine concepts that are difficult to recreate in other ways. Students can experience what it is like at the top of Everest or get inside a locomotive to see how it works up close.”

As well as discussing his past work with Lucasfilm and Pixar, students at the event will also hear about some of Loren’s boundary-pushing work in the field of mind-matter interactions from the Institute of Noetic Sciences in California, where he is currently a visiting scholar.

Christian Long, the gaming teacher and champion of VR technology for the Windsor Forest Colleges Group, who created the event for his students by bringing together some of the leading lights in the global VR industry said, “It is said we only retain 30% of what we hear, but 90% of what we experience. It’s why we can often remember our childhood holidays vividly, but not many of our school lessons. VR is an incredibly powerful tool for engaging students and helping them experience what they learn, so the lesson is never lost. When we can then add the best teachers from across the globe into the mix, the impact we can have on our pupils’ ability to learn will be phenomenal.”

Dave Haynes, director, Vive X Europe said, “HTC Vive technology is providing a fantastic opportunity to revolutionize approaches within the education sector, and make quality teaching more accessible and engaging. It’s great to see Vive being used in a real-life classroom environment at the Windsor Forest Colleges Group, and we are thrilled to support the ENGAGE platform as organizations adopt Vive for use both in schools and for distance learning applications.”

About ENGAGE

The ENGAGE platform is a free to use social education and presentation platform. ENGAGE allows users to hold meetings, classes, private lessons and presentations with people from all around the world in a safe virtual multi-user environment. The University of Oxford in the UK has already created content within ENGAGE to train doctors in Africa in infant life-saving techniques in an attempt to reduce infant mortality rates.

About Immersive VR Education

Immersive VR Education is an award-winning virtual/augmented reality software firm dedicated to advancing how educational and enterprise content is shared and consumed globally. Founded in Ireland in 2014 by husband and wife team David and Sandra Whelan, Immersive VR Education has global recognition for its award-winning Apollo 11 experience (https://youtu.be/kVP2aN2JMgk) and ENGAGE platform (https://youtu.be/QVu_YTnr-l0). The company was recently listed on both the Irish and London Stock Exchanges.

Source from arvrmagazine.com

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Virtual Reality

HASBRO and Oculus Bring Popular Gaming Brands to Oculus GO

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PAWTUCKET, RI – MAY 2, 2018 – Announced yesterday at Facebook’s F8 Developer Conference, Hasbro Inc. (NASDAQ:HAS) is working with Oculus to bring Virtual Reality (VR) experiences for Boggle, Trivial Pursuit and Monopoly to people with Oculus Go, for the first time. The VR games will be accessible in the Oculus Store wherever Oculus Rooms is available for Oculus Go, across 23 countries. The launch of the games is a part of a major update for Oculus Rooms, an Oculus app that allows people to spend time with friends in VR while enjoying social activities like playing games and watching TV. Oculus Go users will be able to play games head-to-head with friends in Oculus Rooms with life-like avatars in fully customizable environments. Boggle will be the first game to launch this June; Trivial Pursuit and Monopoly will be released later this year.

“Gaming is a major strategic differentiator for our company and as gaming platforms and audiences continue to expand globally we are excited to work with Oculus to bring our beloved brands to new audiences in VR,” said Mark Blecher, SVP Digital Gaming & Corporate Development at Hasbro. “Our consumers are technologically savvy and we strive to provide them with products that fit their lifestyle, which includes, engaging content, enhanced play experiences and digital interaction. Bringing Hasbro Gaming experiences to the virtual world was a logical next step in this evolution. We can’t wait to see how much fun people will have playing Boggle in VR!”

With Oculus Rooms, people can customize their individual rooms with their own photos and personal touches. Once the player’s room is ready, they can invite friends to play games, watch videos, or jump into apps together.

Just like the classic Boggle game that millions of people around the world love to play, with Oculus Go, users can play with friends and family in this new virtual take on the popular 3 minute word search game:

  • Play with up to four people in a real-time game of Boggle
  • Connect letters up, down, diagonally and sideways to make words before opponents
  • Be the player with the most points to win the game before the timer runs out
  • Strengthen word searching skills in solo mode in between matches

About Hasbro

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World’s Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE and MAGIC: THE GATHERING, as well as premier partner brands. Through its entertainment labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 1 on the 2017 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past seven years. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

Source from arvrmagazine.com

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