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Become a Dust Particle in This VR Performance

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Immersive VR piece ‘Dust’ brings the physicality of choreographed dance closer to the audience by making dancers float.

Dust: it gets pretty much everywhere. Now, that includes virtual reality. Thanks to a new immersive dance piece, Dust, by artists Andrej Boleslavský and Mária Júdová that features a Kinect-captured choreographed dance performance translated to VR, which people experience as a dust particle inside a VR headset.

The Prague-based pair say it was inspired by the fact that the bulk of elements that form our bodies and life on earth—carbon, hydrogen, nitrogen, oxygen, phosphorus, sulphur—come from stars, many of which reside at the center of the Milky Way galaxy. It also takes inspiration from notions of the unthinkable and how that relates to our own place in the stars, expressed in American professor Eugene Thacker’s In the Dust of This Planet.

“The initial inspiration came from the idea that everything is formed from stardust, so our bodies are,” the pair explains. “We were interested in exploring how it would be to become a dust particle again, and how it would change our perception of body, space and time.”

In the performance the audience as dust speck is able to float around freely, giving them a unique perspective, and allowing them to see the performance from any vantage point.

“The piece immerses them visually, physically and emotionally. For us, VR was an opportunity to create a poetic and physical experience which makes you reimagine how you can see and experience contemporary dance.”

The pair recorded the performance from different angles using Kinect sensors, meshing them together. The 3D backgrounds they created photogrammetrically. This required taking hundreds of photos of building interiors and architecture. Then segueing them together using RealityCapture software. It was coded and rendered using vvvv.

“To merge real and virtual worlds, we used Kinect depth camera again,” they note. “We basically stream a volumetric imagery into VR, and combine it together with dance recordings and photogrammetric environment in the real–time. It allows us to create an impression that the audience is in the immediate presence of the dancer and within the space where the dance is happening, where the audience and rendered elements coexist and interact.”

Júdová notes that she comes from a dance background, performing in dance since she was a kid. As a dancer she wanted to convey the physicality of medium, the way the body moves around with such purpose but still so freely. Which made the immediacy and immersion of VR such a perfect environment to set their piece in.

Then, giving the audience the unrestricted motion of a dust particle was a comparable way for them to engage with the sequenced movements. It also tied in thematically, especially with Thacker’s ideas of perceiving the world outside of the human-centric experience.

In the Dust Of This Planet is a fascinating philosophy book in which Eugene Thacker thinks about an increasingly remote point of view (that of the dust, planet, of the cosmos, or even nothingness itself) in order to create a different framework for interpreting reality,” says Júdová. “Basically, the dust is suggested here as a way to think about the unthinkable world, and the limits of our place within it. And I found it really inspiring how he uses this metaphor to let us glimpse into a world so different, that it is difficult to imagine. A world, that makes us rethink our perception of body, space and time. This is what we have tried to achieve in Dust. We’ve created a parallel universe with its own physical laws governing space. A world, in which you experience how your physical body disintegrates into millions particles and you fly around freely and unnoticed. Perhaps a world, which makes you imagine how it would be to see the world from a different perspective.”

Dust was produced by Carmen Salas with the support of the Arts Council of England. Dust will also be touring, see the dates and locations on the project’s website. See more of Andrej Boleslavský here and Mária Júdová’s work here.

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Cutting-edge projections by teamLab at Asian Art Museum of San Francisco

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The pandemic-delayed expansion features an interactive exhibition by the Japanese contemporary art collective that was designed to disorient

The Asian Art Museum of San Francisco opened its pandemic-delayed $38m expansion by the architect Kulapat Yantrasast at 23 July with Continuity, a new immersive exhibition by the Japanese art collective teamLab. During an early walkthrough The Art Newspaper took of the addition, the installation’s visuals were being tweaked on a laptop by Adam Booth, the collective’s art director of computer graphics. Around the gallery, projections of flowers and butterflies were falling and flying. When told the experience was all a bit disorienting, Booth said with a soft smile, “That’s the idea.”

The museum’s director Jay Xu saw teamLab’s work during a visit to Japan about seven years ago, and thought it would be an ideal way to launch the museum building’s new addition. The Asian Art Museum became the first American institution to acquire a work by teamLab, according to Robert Mintz, the museum’s deputy director for art and programs, and it now owns two, Cold Life and Life Survives by the Power of Life. The solo show stitches together about ten different works, with projections on the gallery walls and floors. Some components are interactive, such as digital flowers growing around your feet.

This all fits into Yantrasast’s mission for the expansion, which he sees as “a dynamic balance of the rejuvenation of the historic Public Library building with the programs and activities of the core collection, as well as the addition of contemporary art and technological experiences in the museum,” he says. The addition adds a total of 15,000 sq ft of space across two levels. The main gallery, the Akiko Yamazaki and Jerry Yang Pavilion, is one large column-free 8,500 sq ft space meant to offer maximum flexibility for exhibitions and programming. On top of that is the East West Bank Art Terrace, a rooftop sculpture garden currently featuring Ai Weiwei’s Fountain of Light.

Audiences are clearly hungry for enhanced art experiences, and the museum is in competition with more commercial art shows in the city. Part of a national craze, The Immersive Van Gogh Exhibit San Francisco at the event space SVN West has been open since 18 March, with tickets priced at $39.99 to $49.99, and has been extended through 19 September “by popular demand”.

Michelangelo’s Sistine Chapel: The Exhibition opens in September at Saint Mary’s Cathedral, promising up-close looks of the Vatican masterpiece through photographic enlargements, with tickets starting at $21 for adults. And Monet by the Water kicks off its tour in San Francisco in December at a currently “secret” venue.

But Mintz believes that the teamLab show offers more value, with admission just $5 over the regular $10-$15 entry to the museum. His calculations might be right: at the beginning of the week, the museum had already sold more than 17,000 tickets for the special exhibition, with the first eight days completely booked.

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