Software
A bunch of tricks and tools for generative visual tool TouchDesigner
TouchDesigner, the visual development environment for interactive media, is a not-so-secret weapon for the artists creating some of the best eye candy today. And it’s likely to earn more attention now that it’s available for both macOS and Windows. (It was previously Windows-only.) But it’s not just the power of the tool itself that makes it stand out. It’s just as much a community behind it, sharing resources with one another.
That says something, really. People working on interactive and event visuals often pull in some pretty hefty fees, and they justify those fees by making sure their tech tricks are better than anyone else’s. Other TouchDesigner users frequently teach. Those characteristics might lead you to believe people would be intensely proprietary with their skill set. And yet, sharing openly has the effect of raising the level of the whole field – think tide and rising boats.
So, what is TouchDesigner, exactly? It’s a graphical development environment with a patching metaphor – à la Max/MSP or Reaktor or Pd. And it’s focused on 3D and visual tools, with facilities useful for everything from creative reactive 3D visuals to controlling lights.
It’s so powerful, in fact, it can be hard to know where to begin. And that’s where the community comes in – because they aren’t just documenting the software as a manual would, but are actually doing the sorts of things you probably also want to do. Here are some of those resources from just the last weeks.
Learn TouchDesigner with a community-driven book
There are tons of guides and tutorials out there. But if you’re like me, you want something organized and concise – and maybe you don’t like sitting through videos. (I know I’m not the only one who hates that and prefers to go at my own pace.)
This one is terrific – community-drive (on GitBooks)), comprehensive and up-to-date, and a wonderful place either to start or brush up on some missing skills.
https://nvoid.gitbooks.io/introduction-to-touchdesigner/content/
Sync Ableton Live and TouchDesigner
Artist Javier Alvarez Bailen shows how he integrates TouchDesigner with Ableton Live. In short: use MIDI. Sure, I’d still like to see Ableton Link support natively in TouchDesigner, but using MIDI provides deeper integration. Each note and musical gesture can be mapped directly to visuals. (You can still run MIDI over a network, including wireless networks – see network MIDI support in macOS, or cross-platform ipMIDI.)
You can’t see the specifics of the TouchDesigner patch, but you get the idea:
http://www.lightnotes.es/av-sync-touchdesigner-abletonlive/
Pull off sophisticated projection mapping
mottoKantan is a powerful mapping tool, the latest such toolkit for TouchDesigner, and it’s fresh with a bunch of updates. This native combination looks hard to beat on any other platform for mapped generative visuals.
See the forum post:
MottoKantan – an approach to simple mapping
Learn GLSL shaders for eye candy magic
To do advanced visuals with textures and geometry, you need to learn to speak GLSL – the language for coding to your GPU’s processing powers. Matthew Ragan has a nice, artist-focused series compiling examples and learning notes.
https://github.com/raganmd/learningGLSL
Get insights from the amazing artists who showed work in Houston
Move over, South by Southwest: the innovation in Texas recently was at Day for Night Festival, which was packed with live visuals and installations, many powered by TouchDesigner. As part of their superior blog, Derivative talked to the artists – there’s tons to learn from here. (See also the pic featured on this story.)
TouchDown Houston at Day For Night Festival [Derivative Blog]
Chill out for nearly an hour to sacred geometry
Okay, after all that work – you need a soothing break. Let’s turn to the full audiovisual set of Rui Gato, exploring sacred geometries. You know what he used as his visual tool, of course:
Join the help group
There’s a terrific Facebook user group, too – and read the very top post for still more resources (Slack!):
https://www.facebook.com/groups/touchdesignerhelp/
Have fun, everybody. I have a feeling this will touch off some elaborate visuals added to music for someone out there.
Via CDM
Don’t forget to follow Lumen on Facebook to get all the latest updates.
Software
Resolume presents Wire
Resolume excited to finally introduce a new addition to the Resolume family – say hello to Wire!
Wire is a modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue.
Does the world really need another patching environment? Resolume thinks it does. There are some truly great patching environments available; Max, Notch, TouchDesigner, vvvv, Vuo, to name just a few. All of these have been around for decades and all have their own purpose, strengths and weaknesses. However, none of them tick all boxes. Resolume wants something lightweight, embeddable, cross-platform and most of all, easy to use and learn. That patching environment did not exist yet, and since the days of Quartz Composer they have been frustrated and dreaming about a patching environment that would compliment Arena and Avenue.
Of course, Wire can not be compared to patching environments that have been around for decades, but it does already prove itself very useful in expanding the capabilities of Arena & Avenue. In fact, you might have already been using Wire effects and generators without even noticing. Remember the Abstract Field source and Acuarela & Tilt Shift effects Resolume added to Arena and Avenue a few versions back? Those are made in Wire! And the best thing is; you can now edit them and make your own variations. Or learn how they were made and create something entirely new.
Wire Promo from Resolume on Vimeo.
The Future?
Resolume has laid the foundation for a very friendly and capable environment that will only get better over time. They look forward to expanding into new territories in the future like audio playback, synthesis and effects. 3D rendering. More IO protocols. Online content. To name just a few. There is so much fun stuff that can be added to Wire it’s hard to decide what to do first. Help us prioritize what to do next, by telling us what you would like to be added in the future.
Wire includes a lot of example patches that get you going very quickly. The welcome screen will help you to get started right away. For every node, there is a documentation patch that explains exactly what it does. Check out the in-depth support articles that explain the concepts behind Wire.
Pricing
Resolume Wire for 1 computer is 399 Euro. Licenses are available in the Resolume shop.
Download
A free trial is available now on the official Resolume downloads page, so you can try Wire for as long as you like.
Source: Resolume Blog
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