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Christie’s Matrix StIM for airborne of RNAS

FrontFX Magazine

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Matrix StIM, RNAS, visualization

The Full Flight Simulation system at Royal Naval Air Station (RNAS) Culdrose underwent a visual system technology upgrade to ensure access to state-of-the-art and realistic vistas from the pilot’s cockpit.

They underwent Christie’s new Matrix StIM™ — an advanced LED-based DLP projection system that provides the unique capabilities to support normal visual operations and stimulation of aircrew Night Vision Goggles (NVG) simultaneously. This advanced capability offered a solution to a critical gap in the night-vision training syllabus for the RN Sea King aircrews.

The contractors recognized that given the ability to simulate low-level night flying to a higher level of fidelity than that previously provided with CRT projectors is needed before training in the air for real.

An array of three dual-input Matrix StIMs — a 1-chip WUXGA DLP® 600 lumen LED projector — has now been installed, along with upgraded versions of the ThalesView software and more powerful Image Generators (IG) to promote a new realism of the different terrains and conditions likely to be encountered. This is enhanced by Christie’s IR-compatible MotoBlend™, designed to maximize life-like images of both day and night, which has been cut to the warp profile generated by a Christie Twist™ Pro processor; as a result, the image blends seamlessly across the array of projectors to provide a lifelike 200° field of view (FOV) from the simulator cockpit.

The Matrix StIM is the first projector to provide independent control over both the visible and infrared spectrum and enable real-time balancing of both colour and brightness levels. It is also the first simulation system designed with solid state illumination — making it virtually maintenance-free. These capabilities were important in regard to Thales achieving the high-fidelity NVG simulation demanded by the end-user.

“Technology has moved on considerably since we last updated the simulator and the Christie Matrix StIM option was seen as a good way to improve visuals, improve training and improve power usage,” noted Brian Mouser. “It offers huge weight, power consumption and size advantages.”

The technological breakthrough of providing true-to-life NVG stimulation had been achieved by combining InfraRGB™ illumination (RGB and IR LEDs) and Christie InfraScene™, the unique capability of processing and displaying infrared content.

At the same time Thales UK introduced more powerful IGs to run the new databases, hooked up to ThalesViewNG (Next Generation), an improved version of its software. “This gave us higher brightness and improved graphics — such as 3D seascapes where the waves rise — and recirculation FX — sea, snow, sand and dust simulating the downforce of the blades as they come into land. It’s exactly what the pilots see.”

The new simulation centre is certainly proving popular with those training at RNAS Culdrose. Pilots and instructors alike have observed the brighter and sharper images and have relished the fact that air crew can operate in both normal light and NVG modes simultaneously — an invaluable training aid especially for night operations to unlit landing sites as well as ships’ flight decks.

More information here.

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Resolume presents Wire

FrontFX Magazine

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Resolume excited to finally introduce a new addition to the Resolume family – say hello to Wire!

Wire is a modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue.

Does the world really need another patching environment? Resolume thinks it does. There are some truly great patching environments available; Max, Notch, TouchDesigner, vvvv, Vuo, to name just a few. All of these have been around for decades and all have their own purpose, strengths and weaknesses. However, none of them tick all boxes. Resolume wants something lightweight, embeddable, cross-platform and most of all, easy to use and learn. That patching environment did not exist yet, and since the days of Quartz Composer they have been frustrated and dreaming about a patching environment that would compliment Arena and Avenue.

Of course, Wire can not be compared to patching environments that have been around for decades, but it does already prove itself very useful in expanding the capabilities of Arena & Avenue. In fact, you might have already been using Wire effects and generators without even noticing. Remember the Abstract Field source and Acuarela & Tilt Shift effects Resolume added to Arena and Avenue a few versions back? Those are made in Wire! And the best thing is; you can now edit them and make your own variations. Or learn how they were made and create something entirely new.

Wire Promo from Resolume on Vimeo.

The Future?

Resolume has laid the foundation for a very friendly and capable environment that will only get better over time. They look forward to expanding into new territories in the future like audio playback, synthesis and effects. 3D rendering. More IO protocols. Online content. To name just a few. There is so much fun stuff that can be added to Wire it’s hard to decide what to do first. Help us prioritize what to do next, by telling us what you would like to be added in the future.

Wire includes a lot of example patches that get you going very quickly. The welcome screen will help you to get started right away. For every node, there is a documentation patch that explains exactly what it does. Check out the in-depth support articles that explain the concepts behind Wire.

Pricing
Resolume Wire for 1 computer is 399 Euro. Licenses are available in the Resolume shop.

Download
A free trial is available now on the official Resolume downloads page, so you can try Wire for as long as you like.

 

Source: Resolume Blog

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