Connect with us

Interactive

Code Like a God in Virtual Reality Video Game ‘Loop’

FrontFX Magazine

Published

on

Our increasingly digital lives, full of social media, games, films, and other web products, are mostly designed and controlled by others. But what if we could wrest some of that control back, giving users sovereignty instead of granting it to businesses?

That’s the idea behind ‘Loop’, a game-like experience where users explore and alter virtual worlds with code. Created by German interaction and motion designer Stefan Wagner as part of his master studies at the University of Applied Sciences Würzburg, Germany, Loop is an attempt to override the mental programming created by media consumption.

Using an Oculus Rift headset attached to a Leap Motion sensor and a mechanical treadmill, the Loop player walks through Wagner’s virtual worlds, where they are confronted with various scenes and surroundings that more or less reference real objects and scenery in the form of “system simulations.” By raising a hand and grabbing “code objects,” the user can interact with the virtual worlds, and in the process change the pieces of code upon which the simulations are built.

Wagner created Loop on Unity 3D, using the Oculus Rift and Leap Motion SDKs skeletal tracking throughout the development process. To generate the landscapes seen in the background, Wagner used Terragen by Planetside Software.

“I approached the design to be overall bright and positive, with many references to nature,” says Wagner, who was visually inspired by the “planet factory floor” scene in Hitchhiker’s Guide to the Galaxy. “On the other hand, I wanted the world to be understood as something artificial, which is why landscapes and objects are often simplified or even transitioning between low-polygon style and ‘real-looking.’”

The colored polygon figures, which contain the pieces of code, add a touch of arcade games’ point-rewarding system into the mix. The interface that presents the code is more technical-looking, with Wagner saying that it mostly refers to hologram interfaces from recent science fiction artworks. The style is designed to create the impression of a device connected to the world surrounding the player—”a futuristic machine allowing the user to change the structure of space and time,” Wagner says.

Some might ask how, on a technical level, the user alters Loop’s code? Wagner explains that the underlying rule set, exposed through code (Javascript that Wagner learned via Processing), defines the structure and visual presence of the game world and its inhabitants’ behavior. The gameplay is designed to connect the audience of games to the “bare substance” of digital game design. The code, or “rule set,” can be changed and therefore understood and deconstructed.

“The game, defined by its rules, can be transformed into something else—so, if you will, the goal of the gameplay is to change the gameplay,” Wagner says. “On the other hand, the concept raises questions as to what a game is in the first place—there is no defined target, no obstacles or enemies, and at the end of the game, you start right at the beginning of it.”

“I think it is important that people have a general understanding of how media is being created—how stuff ‘works,’” Wagner adds. “This way, they will hopefully develop some sort of [mature understanding] of these technologies.”

Loop from Stefan Wagner on Vimeo.

Click here to see more of Stefan Wagner’s work.

Via The Creators Project

Continue Reading

AV Projects

Cutting-edge projections by teamLab at Asian Art Museum of San Francisco

FrontFX Magazine

Published

on

The pandemic-delayed expansion features an interactive exhibition by the Japanese contemporary art collective that was designed to disorient

The Asian Art Museum of San Francisco opened its pandemic-delayed $38m expansion by the architect Kulapat Yantrasast at 23 July with Continuity, a new immersive exhibition by the Japanese art collective teamLab. During an early walkthrough The Art Newspaper took of the addition, the installation’s visuals were being tweaked on a laptop by Adam Booth, the collective’s art director of computer graphics. Around the gallery, projections of flowers and butterflies were falling and flying. When told the experience was all a bit disorienting, Booth said with a soft smile, “That’s the idea.”

The museum’s director Jay Xu saw teamLab’s work during a visit to Japan about seven years ago, and thought it would be an ideal way to launch the museum building’s new addition. The Asian Art Museum became the first American institution to acquire a work by teamLab, according to Robert Mintz, the museum’s deputy director for art and programs, and it now owns two, Cold Life and Life Survives by the Power of Life. The solo show stitches together about ten different works, with projections on the gallery walls and floors. Some components are interactive, such as digital flowers growing around your feet.

This all fits into Yantrasast’s mission for the expansion, which he sees as “a dynamic balance of the rejuvenation of the historic Public Library building with the programs and activities of the core collection, as well as the addition of contemporary art and technological experiences in the museum,” he says. The addition adds a total of 15,000 sq ft of space across two levels. The main gallery, the Akiko Yamazaki and Jerry Yang Pavilion, is one large column-free 8,500 sq ft space meant to offer maximum flexibility for exhibitions and programming. On top of that is the East West Bank Art Terrace, a rooftop sculpture garden currently featuring Ai Weiwei’s Fountain of Light.

Audiences are clearly hungry for enhanced art experiences, and the museum is in competition with more commercial art shows in the city. Part of a national craze, The Immersive Van Gogh Exhibit San Francisco at the event space SVN West has been open since 18 March, with tickets priced at $39.99 to $49.99, and has been extended through 19 September “by popular demand”.

Michelangelo’s Sistine Chapel: The Exhibition opens in September at Saint Mary’s Cathedral, promising up-close looks of the Vatican masterpiece through photographic enlargements, with tickets starting at $21 for adults. And Monet by the Water kicks off its tour in San Francisco in December at a currently “secret” venue.

But Mintz believes that the teamLab show offers more value, with admission just $5 over the regular $10-$15 entry to the museum. His calculations might be right: at the beginning of the week, the museum had already sold more than 17,000 tickets for the special exhibition, with the first eight days completely booked.

Source

Continue Reading

INTERVIEW