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Distort Reality with Cyberdelic Video App Hyperspektiv

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Courtesy of Phantom Force

There are apps that apply trippy effects to images, like Glitché, but when it comes video filter apps, the pickings are slim. There really aren’t any great apps that bend, warp, and otherwise turn videos inside out. Enter Hyperspektiv, an iOS app created by The Glitch Mob’s Justin Boreta, DJ and music producer Dean Grenier, and programmer Allan Lavell. Billed as a “reality distortion” app, Hyperspektiv gives users different video filter options, and a real-time, touch-based x-y graph method of warping the video. The effects range from 60s-era psychedelic imagery, to visuals that are influenced by cyberpunk, magic mushroom trips, kaleidoscopes, and glitch.

This isn’t Boreta’s first foray into app development, nor his first time working with Grenier, an art director and occasional creative director for The Glitch Mob. After teaming up with some people to make an app called Mirrorgram (now SparkMode), which dealt with symmetry in still images, Boreta met a programmer and artist named Allan Lavell. The two knew they wanted to make something in the near future, but they weren’t sure what that would be. Around the same time, Boreta and Grenier were talking about creating a video symmetry app. After taking the idea to Lavell, the programmer conceived of a much bigger set of video editing effects, which evolved into the idea for Hyperspektiv.

Courtesy of Phantom Force

Lavell, working in XCode, built both the Hyperspektiv app itself and then software that allows the three to create filters, which they call “God Mode.” For the filters, the three used GPUImage, an open-source iOS library that allows users to apply shaders (filters and other effects) to images, live camera video, and movies. Lavell created a framework that allowed the trio to stack these shaders to create the app’s distinctively warped effects.

In the early stages of building Hyperspektiv, the three created 70 distinct filters. Some of these shaders were made by the Toronto-based game designer and net artist Cale Bradbury, a.k.a., Netgrind, who Grenier calls the “Kobe Bryant of the shader world.” Boreta, Grenier and Lavella ultimately whittled the number of filters down to 25. Each of these are stacks of shaders ranging from two to ten in number, with 60 to 70 shaders running in the app behind the scenes. All of the distorted video can be recorded in real time and saved or shared on social media. The team also just introduced a new feature that allows users to play entire VJ sets with the app.

Courtesy of Phantom Force

“It felt a lot like writing a song or writing an album,” Grenier says. “In songwriting, you sit down with a bunch of instruments, samples, or sounds. With Hyperspektiv, we sat down and sculpted these ideas together out of this technology. Allan came along with all of these technical ideas we had never even envisioned, and through collaborating, the three of us put it together, and it really feels like an album.”

Boreta says that unlike so many Silicon Valley startups, they did not create Hyperspektiv to solve anyone’s problems. And they didn’t build to sell. Yes, it’s a tool, but they’re more interested in what they’re trying to say visually with the app, and how they want users to feel when using it.

Courtesy of Phantom Force

“Making [something] really inaccessible, avant-garde, and really out there is something I think would have been easier to do since Dean and I both listened to all sorts of crazy ambient music all day when making this,” Boreta says. “But we didn’t want Hyperspektiv to be this avant-garde noise app. It’s actually much harder to make something that can still produce profound effects but is also something that people can use, so that you can hand it to your mom or a little kid and see how they see the world through it.”

Boreta and Grenier also worked to distinguish Hyperspektiv from imaging apps like Instagram. Grenier feels that Instragram is designed to flatter, enhance or sort of exaggerate certain things. “Our filters are really our product, and they’re meant to really alter and distort, to really be additive in a way,” Grenier says. “You’re generating art just through the input of the camera, aside from pointing it at something interesting.”

Courtesy of Phantom Force

Grenier say there are no plans to make a social media app or gallery platform out of Hyperspektiv. He believes the real magic arises when users have the freedom to run the app’s warped video through other apps like Mextures. Boreta and Grenier want users to be able to share the visuals wherever they want. And because there is no time cap on the amount of video that can be recorded (other than the iPhone’s own limits), Boreta, Grenier, and Lavell hope people make entire films with Hyperspektiv.

“What we’ve done is not groundbreaking and disruptive from a software standpoint, it’s just about how we put the pieces together,” Boreta says. “It’s a new take on things. We jokingly call it a techno-kaleidoscope. It’s not just meant to be a video editor. It really comes to life when you walk around and point it at stuff.”

Check out more Hyperspektiv images and videos on the app’s Instagram and Tumblr feeds. Download Hyperspektiv in the App Store.

Via The Creators Project

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Cutting-edge projections by teamLab at Asian Art Museum of San Francisco

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The pandemic-delayed expansion features an interactive exhibition by the Japanese contemporary art collective that was designed to disorient

The Asian Art Museum of San Francisco opened its pandemic-delayed $38m expansion by the architect Kulapat Yantrasast at 23 July with Continuity, a new immersive exhibition by the Japanese art collective teamLab. During an early walkthrough The Art Newspaper took of the addition, the installation’s visuals were being tweaked on a laptop by Adam Booth, the collective’s art director of computer graphics. Around the gallery, projections of flowers and butterflies were falling and flying. When told the experience was all a bit disorienting, Booth said with a soft smile, “That’s the idea.”

The museum’s director Jay Xu saw teamLab’s work during a visit to Japan about seven years ago, and thought it would be an ideal way to launch the museum building’s new addition. The Asian Art Museum became the first American institution to acquire a work by teamLab, according to Robert Mintz, the museum’s deputy director for art and programs, and it now owns two, Cold Life and Life Survives by the Power of Life. The solo show stitches together about ten different works, with projections on the gallery walls and floors. Some components are interactive, such as digital flowers growing around your feet.

This all fits into Yantrasast’s mission for the expansion, which he sees as “a dynamic balance of the rejuvenation of the historic Public Library building with the programs and activities of the core collection, as well as the addition of contemporary art and technological experiences in the museum,” he says. The addition adds a total of 15,000 sq ft of space across two levels. The main gallery, the Akiko Yamazaki and Jerry Yang Pavilion, is one large column-free 8,500 sq ft space meant to offer maximum flexibility for exhibitions and programming. On top of that is the East West Bank Art Terrace, a rooftop sculpture garden currently featuring Ai Weiwei’s Fountain of Light.

Audiences are clearly hungry for enhanced art experiences, and the museum is in competition with more commercial art shows in the city. Part of a national craze, The Immersive Van Gogh Exhibit San Francisco at the event space SVN West has been open since 18 March, with tickets priced at $39.99 to $49.99, and has been extended through 19 September “by popular demand”.

Michelangelo’s Sistine Chapel: The Exhibition opens in September at Saint Mary’s Cathedral, promising up-close looks of the Vatican masterpiece through photographic enlargements, with tickets starting at $21 for adults. And Monet by the Water kicks off its tour in San Francisco in December at a currently “secret” venue.

But Mintz believes that the teamLab show offers more value, with admission just $5 over the regular $10-$15 entry to the museum. His calculations might be right: at the beginning of the week, the museum had already sold more than 17,000 tickets for the special exhibition, with the first eight days completely booked.

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