Interview
Lumen Interview: Andreas Göltl
Andreas Göltl: The Art of Digital Storytelling, Infinite Creative Phase and How to Get a Job in Media Apparat
Lumen: To make a logical intro for our readers, let’s define who you are and what you do, using firsthand information — directly from the source.
Andreas Göltl: I am Andi, I am the head of the company called Media Apparat, 13 people are currently working there. We are a concept and productions studio, specialized in setting multimedia appearances in scene and in content production for events, which also means 3d-mapping, but also interactive shows and sometimes also designing whole events. Additionally, we also produce motion graphics and focus on filming. My job at Media Apparat is to hold everything together and to manage some of the biggest projects. I don’t design anymore.
MAPLAB- Laboratory / Visual Affairs from Media Apparat on Vimeo.
Lumen: Please, walk us through your career in the field of video mapping and event-production. How did you start? Was it your dream or just a fateful coincidence?
Andreas Göltl: At school I wasn’t really good at painting with pencils in our art lessons, but we had an art teacher who was very open minded regarding the use of computer graphics. Therefore I focused on designing computer graphics in school. At that time Photoshop 4.0 was already out, but there were still a lot of limitations. My art teacher had a company called «Institut für Licht und Farbe». At the age of 17 at school I started working there. Over the years I became a designer and later a project manager.
But from the age of 24 VJing completely caught me… I started doing visuals, every weekend in a different club and festival and after two years was even booked internationally and travelled a lot. After some time I decided that I also wanted to try to organize some parties… In the next years I focused on organizing parties and festivals for electronic music in and around Vienna ― always with a strong focus on visual design and visuals.
But after eight years Igor – the founder of Media Apparat – asked me to join his team and I very quickly became the Manager of Media Apparat together with him. After being a part of Media Apparat for only seven months, Igor died in a tragic accident – which shocked us completely. But then it was up to us – his friends and the core team of Media Apparat – to save the company, which we did. And from that day I am the only Manager of Media Apparat.
Lumen: Is Media Apparat your core business? Tell us about the studio. How does the «network of creatives and labels» actually look and work like?
Andreas Göltl: Media Apparat is definitely my core business. Apart from it I still organize some parties and small festivals in several venues in Vienna. But 95% of my energy goes into Media Apparat. The idea of “network” means that we have a lot of partners we are working with on different projects. The funniest part about our job is the diversity of projects. From “straight forward” and “simple” motion graphics jobs to designing big conferences. Depending on the range of the project, we need different people to help us. There are projects, which make a collaboration with a laser production company necessary, or special software designers or even specialists for robotic arms. We have a lot of talented people in our core crew, but sometimes we can only realize the crazy projects with the help of our network which includes directors, programmers, performance artists, decoration artists, event agencies, 3d specialists, etc. etc. By the way, we are always looking for talented people out there ― so if you are ― let us know!
Blue Mustard Restaurant & Bar – 3D Mapping Projection from Media Apparat on Vimeo.
Lumen: Sounds really inspiring! Probably, you’ll get a whole crowd of talented people after the release of this interview. So describe your creative process, from the moment the client contacts you to the actual show.
Andreas Göltl: It depends on the type of project we are working on, how the creative process works. But usually a client comes to us with a request, then we look for the right people within our team and our network to realize the project. The core creative team can consist of very different people ― sometimes we have technicians on board (regarding lasers, or robotics), sometimes graffiti artists, choreographers or directors. After some brainstorming sessions we define a basic concept with rough costs that we present to the client. When he likes our concept, the details are worked out by the experts in their fields.
Lumen: How do you evaluate feedback on your work and measure success? Have you already won any special awards or prizes? It’s time to list the achievements you’re proud of.
Andreas Göltl: As the projects are so diverse, it is pretty difficult to quantify success, on the other hand, you can measure your success if your clients are happy… The biggest success is when our clients return to us for the next project. This is far more important than any prizes or awards. Having said all that, in the past two years we have won quite a few. The Pioneers Festival 2016, for example, was awarded 2nd best conference at the global event awards, and the BWT event (a project we participated as A major partner) won the 1st prize in the category of best corporate event at the global event awards. Other prizes we won include: several Austrian Event Awards, the Annual Multimedia Award 2017, several Austrian Content Awards, and some more.
Award-Show at Pioneers Festival 2016 from Media Apparat on Vimeo.
Lumen: Is it easy to run a studio like yours within the Austrian market? Tell us about local challenges you meet during the process of projects implementation as artist and Media Apparat’s CEO.
Andreas Göltl: I think one of the biggest challenges is to get really good people on board…. Austria is small, but interestingly we have a very lively “projection scene” here. In general, there are not so many big projection mapping jobs here compared to other countries ― like Germany or France.
The upside is the level of competition which is not as harsh as out there.
Lumen: What would you recommend to your good friend who decided to join the Austrian video mapping market? Some crucial beginner’s tips from a big pro, please.
Andreas Göltl: As I mentioned already, the Austrian market is small and most people in this business know each other for quite some time. My advice would be to try to connect with the local «visual community» (if you are good, ask Media Apparat if we have a job for you). There are many events, which try to connect these artists ― VJs and specialists in projection mapping ― such as the Sound Frame Festival or the «Playground AV». Apart from the events, it is pretty easy to get in contact with the local community here. And as we all come from the world of VJing, I would say parties with electronic music is another option to get to know the local scene, as we all love to party once in a while.
Lumen: Media Apparat’s team «loves to tell stories differently». Do you personally understand video mapping and art in general as storytelling?
Andreas Göltl: I think storytelling plays a major part in every project we do. Not only in 3d mapping but also in every show and every advertisement which is produced. You can be the best visual designer, if the story you are telling isn´t right for the audience, you will fail. Storytelling is a difficult art and we are learning from each project.
Media Apparat – Media Reel from Media Apparat on Vimeo.
Lumen: Which of your projects were destined to become your favorite or the most memorable ones?
Andreas Göltl: I think for me personally my favorite project will always be the Pioneers Festival. It was my first big project for Media Apparat and it is a project where our team can always experiment with the newest technologies.
Lumen: Open some of your plans for this year!
Andreas Göltl: This year we will try some new things with interactive installations and live data collected with Rfid tags, a robot on stage, electronic butterflies, and some new stage designs for example… but we are still in the creative phase, therefore we will probably come up with many more ideas!
Lumen: And for the dessert… Do you have your own recipe of how to integrate one’s pure art into the commercial world in order to stay cool, free, open-minded AND prosper?
Andreas Göltl: In general, I don’t see the opposition between the commercial world and being really creative. In my experience many corporate customers love to have as many creative ideas as possible implemented in their ‘commercial’ events and advertisement. You just have to sell it to them in the right way (plus you have to find the right clients). It is very important to see the client and you as being one creative team. The aim is to create something magnificent. If you include your customer in the process, even if it isn’t always easy, the best results will occur in the end.
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Artists
As Long as We Stay Humans: Exploring the Future with Ars Electronica
As media artist and artistic director of Ars Electronica, Gerfried Stocker has been realising projects between all the realms of art, science and interactive technologies since late 80s. Today he talks ethics of AI, artists in laboratories, favorite sci-fi, how to find a festival topic, balancing between mainstream and unique ideas, why art thinking should be a discipline, and so much more! Keep reading!
Lumen: Describe your background first! I mean education and first professional attempts before you dedicated all of your time to Ars Electronica.
Gerfried Stocker: It seems like I’m already the director of Ars Electronica for 22 years now since 1995, so this background was really long time ago. I have technical education, as well as professional artistic background. I has been working as media artist for many years and on many projects internationally. Then in 1995 when I was working on a quite large international network project, Ars Electronica asked if I would be interested in applying for a new position and that’s how I came to Ars Electronica.
Lumen: By the way, what are your areas of expertise now – after so many years of experience?
Gerfried Stocker: We have very particular expertise in the meeting point and this interface between man and machine. All these things that concern us – social, cultural or technological – what happens when machine environments and systems are colliding or meeting with humans, or when humans meet them. It’s our specific point of interest and perspective and this is something that I was interested in as an artist even before I came to Ars Electronica. I was working a lot with interactive technologies in the late 80s and early 90s to explore and develop strategies for this encounter of man and machine.
Lumen: So interesting! But in your opinion, what really happens when man meets machine and vice versa?
Gerfried Stocker: When we create machines, I think, there are two very important points. Of course, there is a rational efficient point of view that we try to create something that protects us, that helps us, that supports us. And the first technology we created as humans was probably our clothes that we needed to survive during cold winters. Or the first weapons and tools we created to kill animals to be able to feed ourselves and our children. So from those early achievements and up to now, when we try to create new AI machines, one point, of course, is this rational point about creating practical tools for us. But also I believe that throughout the whole history we’ve been also creating machines to explore our possibilities. It can give satisfaction. Building machines is very close and similar to creating art. It’s all about exploring ourselves and exploring our world.
Lumen: But if we talk about AI, when will we need to work on ethical component of interacting with machines? You probably watched Blade Runner or other sci-fi movies related to this topic!
Gerfried Stocker: That’s a big problem! I think that original creators and inventors of machines, technological systems and technologies (let’s call all these things “machines” just to make it easier) are usually the people with very high moral and ethical values. Most of machines weren’t created to kill or destroy. People were really hoping that their inventions would help humans and make the our world a better place. And it’s a usual thing: when these technologies become widely available, then suddenly only the commercial interest takes over. So it’s much more important to talk about ethical and responsible business, commercial activities and cooperation rather than ethical and responsible innovations and technologies. It’s the application of technologies that permanently get us into this dilemma of unethical use of inventions. Nevertheless, it is also a very important responsibility of scientists and engineers – the creators of the machines. As my opinion shows, you much rather find this ethical responsibility in innovators, creators and the people who develop ideas that in people who use and apply their ideas.
Lumen: Where’s the line between science-art and business? If someone creates innovative machines to sell them, is it still art? If we’re not missing the creative component.
Gerfried Stocker: We call some people artists and some people – businessmen. Both can be very creative, as well as very commercial oriented. But I think creating art follows a different intention.
Lumen: Elon Musk makes art or business?
Gerfried Stocker: (laughing) Well, maybe some of his things could even end up in a few hundred years in the same way as we see Leonardo da Vinci as not only an artist but also as an entrepreneur. Maybe in a few hundred years people will see Elon not only as entrepreneur but as artist, too. I think something that is comparable is that he’s very driven by his vision. But I don’t know him personally, maybe it’s just a good way to sell himself. But at least the way he presents himself and how he’s presented in the media shows that he starts from a vision and he uses business to pursue his vision. And I guess it’s something that is rather similar to what artists do while traditional businessmen understand business as the only intention, vision and mission. And nothing else! That’s why Elon Musk’s creating so much fuss, and so many people discuss him very emotionally. He’s found a very nice provocative way to blur the boundaries. It’s a very distinctive feature of our time: there are not many boundaries nowadays that aren’t blurry. Our time is all about giving up all categorizations and old way to divide things and people. The most interesting people of all times were successfully working in different fields! That’s why we appreciate Leonardo or Michelangelo so much!
Lumen: Can we say that our society needs more and more artists with degrees and skills in hard sciences to make really significant things in science-art rather than producing landscapes?
Gerfried Stocker: If you ask me, then YES, of course! That’s what I totally believe in and what we (Ars Electronica) dedicated a lot of work and energy to. I think we need it for several reasons. Art needs strong engagement with all these scientists and newest technologies to be able to progress and develop. And this has always been crucial for art, in all centuries. Research is always important. For example, many many years ago artists were looking for materials that would allow their paintings to survive more than just a few years or something. Artists has always contributed in development of science and technologies, as well as in establishment higher levels of ethical and moral consideration. We would more need artists in business collaboration, artists in governments to develop really new ideas. Only if we think outside the box, we can discover new opportunities to progress. Art thinking should be a discipline, as a specific way of looking at things.
Lumen: Yep, at least social media artists in politics win! Okay, my next question is quite logical. How such artists with deepest knowledges of newest technologies can join Ars Electronica’s think tank in the format of art residences or festivals? Where to start?
Gerfried Stocker: There are different ways! if you already have good piece of art or project that you’ve finished, then our international award competition would be the best way to connect with Ars Electronica! We have a really good jury in all the categories. They make very good choices selecting the best artworks. If you’re still running around with your idea and need some support to produce it, like the artistic residence, then the best option is to email us your proposal, so we can see if we have a program where your idea might be implemented. For example, we have some biotechnology projects, but we’re not so well-equipped and don’t have so many good experts in this area. Anyway, we contact all the applicants to say “hey, let’s do it” or “sorry, interesting project but we have no program where we can support you”…
Lumen: Do you give a detailed feedback to projects you don’t want to develop – “why not”?
Gerfried Stocker: It’s not a standard letter that we send to everybody. Yes, we try to explain people why it doesn’t fit. The more concrete the proposal, the better we can evaluate it and provide artists with better feedback. I think it’s very important to really answer people… Of course, we get a lot of stupid projects.
Lumen: Ha, remember the stupidest one?
Gerfried Stocker: (laughing) I can’t answer because of ethical reasons!
Lumen: Uh, of course.
Gerfried Stocker: But I have no problems with communication with artists trying to explain them that certain aspects of their projects are not well-developed. But there’s a possibility to apply a project directly to the festival. So yeah, we have 3 areas: competition, residence and festival. We try adjust everything to get an interesting outcome for artists as creators and for us as an organization.
Lumen: How do you residences look like? Is it a certain place or what?
Gerfried Stocker: There are completely different programs! It depends on circumstances. We have programs supported by European Commission funding where we do residences in collaboration with science centers (like European Space Agency, Institute for the Unstable Media, QUT Queensland University of Technology, etc). Also we invite scientists to our FutureLab (Ars Electronica’s R&D center) to inspire our people and, hopefully, convert this inspiration into projects and works of art. Of course, with artists in residences you never can be sure if something’s going to be produced. It’s always a risk! But usually it’s very common interest of all the participating partners and institutions, including artists. Whatever the outcome of the residence is, we present it during the festival as a part of a festival program, which of course is very interesting and attractive part because it allows to get some public visibility for each project. Usually, residences have 3 steps: spending time with science institutions, spending time here at Ars Electronica and presenting at the festival.
Lumen: Sounds like a well-though mechanism! Who’s responsible for the concept? You?
Gerfried Stocker: Concept grew out of experience and demand. I, as an artistic director, and the whole team, we try to facilitate and respond. I didn’t wake up with an idea to create an artists residence. We respond to needs and demands from the artists and science institutions. It was very important to find partners! We just look at what artists are interested at and then we shape the programs in the way that suits needs and demands. And I think that’s the way how we understand our role.
Lumen: How to stay flexible after so many years of experience?
Gerfried Stocker: We have really luxury advantage and privilege to work in such a dynamic and versatile field. From newest technologies to social and cultural impact of digital technologies and digitalization. Every day we see new experts and spend a lot of time understanding how we can use, explore and apply technologies. We discuss risks and social impact of the most progressive innovations. Sometimes there are just hypes but sometimes they’re really very serious and interesting new developments like AI things which are really the game-changers in many areas. Keeping up to date with all these developments is definitely one of the best ways to stay flexible. And the other good thing in our case is that every year we contact with hundreds of interestings artists and art students, so yeah, in our area it’s difficult to be not flexible.
Lumen: Can you open any plans for this year?
Gerfried Stocker: I cannon announce the topic of the festival because it’s not finally confirmed. We’re still exploring different directions because topic of a festival is very important. It’s not enough to have just an interesting topic…
Lumen: How do you find festival topics?
Gerfried Stocker: It’s a process of ongoing conversation. We’re working on projects, discussing and changing ideas with artists, scientists, businessmen and people from the industry. What we try to do is combine all these things and find better. What could be a common interest for people in art, technology, artists and society in general. That’s the key element of Ars Electronica. We always look at these three sectors at once: art, technology and society. You can find an interesting thing and think WOW, we must discuss it, but a couple of weeks later you can understand that there are not a lot of artists who are actually working within this topic. That’s a big problem because you might be able to organize a good conference but if you don’t have enough interesting artworks, it’s not a good festival topic.
Lumen: Is it more important for you to talk about important or unique things?
Gerfried Stocker: Our approach is to find something that is important but see if we’re able to develop a different, special and even unique point of view, perspective or direction of it. If we only went for something that is really unique, people probably wouldn’t come. Of course, it’s important to make unique things for just a few people, but when you’re organizing a big festival, a platform and a marketplace, all these activities need a lot of diverse people. So we need to find a topic that has a certain visibility, importance, impact and urgency. And it’s always an analytic process: “Can we, as Ars Electronica, contribute something that is unique or at least not kind of mainstream?”. For example, last year Artificial Intelligence was important and very popular thing already, but we were focusing on its certain aspect by choosing a subtitle “The Other I”. We didn’t look at AI from a usual point of view, we chose to talk about human reflections. With Ars Electronica, subtitles are even more important than titles. It also shows our flexibility. We’re not Documenta or Biennale, where every exhibition should be a masterpiece, an artist’s statement. Our festival is a laboratory, a working process, which allows us to have more flexibility and be more dynamic, try something new.
Lumen: This point makes me ask another important question. How do you see the process of learning more about contemporary to us media art in 20 years? Will it look like going to a museum or something more futuristic and immersive?
Gerfried Stocker: As long as we stay humans! We have special conditions (“condition humana”). We need physical content because we’re physical beings. We need social exchange because we’re social animals. Festivals and museums provide very specific advantages and functionality. These are the places where people come together, where you can encounter the real (even if in the future it’ll be just a simulation), but being in the place, going to a museum, is like a ritual. The experience of museum starts when you go to the Internet and look at opening hours and pick an exhibition to visit. These steps prepare your attention. And this is something that we need as humans. This is what makes us happy and gives satisfaction. We will do it. Of course, there will be a normal increase of cultural presentation in media because there’s a huge demand. For example, when I go to the Louvre as teacher with my school class from Austria, that’s quite something. But using really good virtual representation of the most remarkable artworks in the Louvre is something I can use every day for education at school and universities. I guess we’ll end up with very natural and intuitive duality of real spaces for art experience and virtual spaces. And we will have a very natural and relaxed duality of works produced to be physical and works produced and be virtual. Only our generation still has to cope with a transition, with totally new elements like social media, VR experience and so on. In 20 years these elements won’t be new anymore. In the future world where being online will be like breathing air, it’ll feel like a normal thing. And so virtual and physical art galleries will exist side by side. Visiting physical museums will the same with us who still have opera houses. Things remain as parts of culture, and we assimilate new. The process of assimilation is a very exciting one. We’re very privileged and lucky generation to be able to witness all these new things that came with technologies and see how they’re assimilated in the culture and society.
Lumen: Well, you seem to have an idea of how things will work in the future. What are your favorite sci-fi books or movies?
Gerfried Stocker: When it comes to sci-fi, I still admire all the stories by Philip K Dick, who changed the way how I saw things, and movies by Tarkovsky (“Solaris”, “Stalker” in the original director’s versions). Of course, there are many decent contemporary sci-fi movies and books. I really liked some of “Black Mirror” episodes. Reality is going faster than fiction and that’s very interesting feature of our time. It is very difficult to make good sci-fi content now!
Lumen: Facts are louder than tales.
Gerfried Stocker: Exactly! And facts affect us faster. I mean, the time that it takes to write a good science fiction novel is probably the same time this or that Elon Musk uses to move technologies even further. Maybe it’s not the time to ask: “What is the next futuristic things?”, but the time to focus on what we are doing now with our reality. Maybe it feels the same for all generations, but I feel like we’re in the time when so much future depends on the present. So much future to deal with and integrate into our reality.
Lumen: Well, Ars Electronica’s mission is to help us with this integration, it seems. Thank you for this interview and see you on the festival!
Gerfried Stocker: Thank you, Marina, and all Lumen team!
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