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Lumen Interview: North Eleven

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North Eleven: VJing and projections in Trinidad & Tobago: Ultimate Caribbean Guide to Starting from Scratch 

 

Lumen: You seem to have wonderful and inspiring creative life! How did you assemble the team and start calling yourself «North Eleven»?

North Eleven: North Eleven is a play on words. We live in the Caribbean and Trinidad & Tobago (a twin island republic) is positioned above and below 11º N latitude… I chose eleven as it’s located in the middle of the ocean. So later I will live on a yacht at 11º and when needed for visual stuff will come on land! The other reason is purely Caribbean ― there are 11 secret ingredients in KFC (Kentucky Fried Chicken) ― anyone in the tech world works ridiculous hours and it’s the only place to get food at 4am… As for the team, I was asked a few years ago to lecture in the animation dept. of the University of Trinidad & Tobago (UTT) ― every year I get interested in students who intern and eventually turn into full time collaborators.   We end up with an amazing mix of talented artists whose strength lies in 2d, 3d, motion graphics, stop motion, fine art, visual art, photography and film.

North Eleven montage from North Eleven on Vimeo.

 

Lumen: What’s the main idea of your activities divided into 3 directions — Adventure, Projections and Health? Are you artist, businessman or traveler?

North Eleven: A bit of all three, actually… Healthcare: My background is medical and so I started with consulting to hospitals and so we have a medical division. Adventure: several years after we wanted to do something entirely different and were inspired by trade shows IAAPA, LDI, PLASA, theme parks and live events  ―  and tripped down the road of outdoor adventure based activities.

Our Projection division was born of a love of playing with light and shadows….

I probably started as a professional, then as businessman, journeyed a lot, and eventually I became an artist. An artist who can’t draw a straight line or circle to save his life!

Lumen: How did you manage to travel a lot?

North Eleven: I was born in Trinidad. I lived and studied all over the world. Then I just returned home after my studies in 2005 to Trinidad & Tobago (T&T).

 

Lumen: How does your daily island routine look like?

North Eleven: Depends on what hat I am wearing… If I’m in a medical mode, I get up, see patients, suffer with paperwork and go home. If I’m in projection / visual content mode, it’s usually about going to sleep, when the sun comes up, waking up at some point and heading to the next venue… or drag myself and the team into our office and plan out the next few events. The advantages of living here are relaxed dress code, fresh fruits, cold coffee and wearing sunglasses all day and night.

 

Lumen: You are the pioneers in video design projection in T&T, right? Describe this early explorers’ experience! How to start a business like this from nothing?

North Eleven: It’s been one hell of a ride and while we have been at it for a few years, I think the ride is just beginning. Projection, projection mapping, pixel & led mapping, VJing, content & show control, system design, concert visuals , live triggering, AR, VR ―  all words that are still not that well understood locally and in some cases regionally. Most clients still view projectors as those things in board rooms and LED screens as those things you run ads on. I still find myself explaining to clients what the possibilities are. Gear has been an uphill challenge ― we don’t have the ability to rent equipment like most European or North American counterparts. So we end up purchasing our own. That takes time and lots of money to get what you need, far less for what you want. Content & Understanding is always a battle.  Clients, advertising agencies, artists and even fellow designers may not fully grasp the formats, codecs, resolutions, placement of content that is required. Some may be afraid of the scale and scope of what is possible as they are quite comfortable with the content on their laptops or TV screens initially ― the perpetual rectangle box of content if you will, when we suddenly project something maybe 100 ft wide x 40 ft high and put up masks and slices to conform to the structure. Then they all go “ohhh I see what you mean”! We also run into the reverse of this ― they whip out their phones and show us some incredible piece of mapping or live visuals and say they want that “next week”.

NE_website_bg_galaxyranger_long from North Eleven on Vimeo.

 

Lumen:  It is absolutely awesome to explore new cultures and open alternative fields to create within! Could you please walk us through the contemporary art environment on Tobago? Are there any local VJing and video art stars, except you and those couple of your buddies?

North Eleven: Art in all forms is alive and well in Trinidad & Tobago and the wider Caribbean regions. We are always described as a melting pot of peoples and the various disciplines of “art” can certainly be seen in our cultural & social endeavors. Contemporary art is ever changing globally and in the Caribbean is a mash up of what we know already, what we are taught and what and who we are inspired by. Local and regional artists usually have strong cultural and self identities that can sometimes be influenced by travel and travelers, so their ‘style’ is always changing.  “Multi disciplined”, “jack of all trades” ― here are definitely the ways I’d describe some of our local artists. Visual artists in the ‘video’ sense are not as plentiful as say “fine, photo or graphic” artists in T&T, but the few that have dabbled are bold movers and shakers and that list is continually growing. There are some great creative spaces that actively encourage artists to push their boundaries and we love supporting these venues and artists. In terms of VJing, it’s very underground at the moment. We have been very lucky to work with local, regional and international musical artists and DJs and, in some cases, to create the visual content for them as well as mix it for them. We certainly hope that in the coming years more groups and individuals will follow us. Can’t wait to finally have a DJ vs. VJ battle someday…

 

Lumen: And what about local audience? Do island people ready for futuristic media art experiments?

North Eleven: Yes, they are! Our local and regional audiences are very knowledgeable, well travelled, well researched ― they know how to have one hell of a party. Triggering live visuals with trippy content was really just the next step from flashing lights and stage effects. Light installations to building projections to interactive surfaces will always amaze people once it’s done properly and is relevant to the audience or the subject matter.

 

Lumen: Which of North Eleven’s projects became your favorite?

North Eleven: Yet to happen… We are perfectionists, so with every job / gig / event / concert and piece of content created or mixed, we always reflect and find ways it could have been done differently or better. We are happy to get through the events in one piece and look forward to the next one. One of the bigger moments was mixing visuals that we had created for Bad Royale, side by side with the VJ for Steve Aoki at Life in Color 2016, Trinidad. One of the older moments ― projecting images of models walking a runway on a water screen for the local designer, Meiling and having the projection bleed through the water onto the adjacent hotel wall, so the projection went from 11 feet to 55 feet purely by accident or maybe on purpose. One of the best moments ― working with a local group, 3 canal for 8 years and finally putting all the pieces in place to have an almost 100% visual element to their week long carnival show ― custom content, live triggered, relevant to the music, the artists and dancers and most importantly ― thrilling the audience.  Moment only the audience saw and there is no photographic proof ― projecting from a party boat onto a mountain side. The people on the boat loved it… No one’s cell phone could have captured it because of the extreme low light conditions.

Lumen: What is the best way to master the art of VJing or video mapping today? What can you advise to beginners? Do they need any special education?

North Eleven: A willingness to learn, a love of light and sound and seeing the crowd with their phones filming what you are doing is all you need. Buy a cheap projector or a big TV and learn scale and placement of content. See how light is affected by surfaces and colors. Understand layers of content and how in many cases mixing 10 layers may not be as effective as mixing two layers. Understand how to edit and manipulate content ― in Paint, Photoshop, Illustrator, After effects, in-design, cinema 4D, Maya or even an app on your phone. Understand your artists or your audience, listen to their music. Know your software and hardware ― there are ample tutorials and blogs, which can get you started. For LED setups, learn the nuts and bolts of a LED setup and system design before it gets to your computer ― know the led panels, how they are connected, how the processors are configured, and when things go apeshit, you will troubleshoot a lot faster, if you know how everything is connected. Create, create and create! There will always be someone better than you. Continually learn new techniques and skills, never stop creating content or mixing content. Take free jobs or intern: yeah, it sucks, but you’ll get the necessary experience.  Collab ― chat with other artists, visualists, content creators. We are all in this visual spectacle together. Lose the attitude, chill, go in with no preconceptions and have a blast with Strobe and Hue Rotate buttons.

 

Lumen: Please, share some of your creative plans for observable future! Any amazing events to visit, ingenious ideas to implement or crazy places to move to?

North Eleven: First of all, the Caribbean Light Festival that will showcase regional talents and also allow fellow ‘light’ artists worldwide to contribute. It’s coming soon! Also we’re excited about Carnival festivities in the Caribbean. It is a big deal. It’s a raw explosion of colour and artists’ talents. We have begun incorporating projection and live visuals into their fetes, concerts and mas (look these words up if you don’t know what they mean) J

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As Long as We Stay Humans: Exploring the Future with Ars Electronica

FrontFX Magazine

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As media artist and artistic director of Ars Electronica, Gerfried Stocker has been realising projects between all the realms of art, science and interactive technologies since late 80s. Today he talks ethics of AI, artists in laboratories, favorite sci-fi, how to find a festival topic, balancing between mainstream and unique ideas, why art thinking should be a discipline, and so much more! Keep reading!

Lumen: Describe your background first! I mean education and first professional attempts before you dedicated all of your time to Ars Electronica.

Gerfried Stocker: It seems like I’m already the director of Ars Electronica for 22 years now since 1995, so this background was really long time ago. I have technical education, as well as professional artistic background. I has been working as media artist for many years and on many projects internationally. Then in 1995 when I was working on a quite large international network project, Ars Electronica asked if I would be interested in applying for a new position and that’s how I came to Ars Electronica.

Lumen: By the way, what are your areas of expertise now – after so many years of experience?

Gerfried Stocker: We have very particular expertise in the meeting point and this interface between man and machine. All these things that concern us – social, cultural or technological – what happens when machine environments and systems are colliding or meeting with humans, or when humans meet them. It’s our specific point of interest and perspective and this is something that I was interested in as an artist even before I came to Ars Electronica. I was working a lot with interactive technologies in the late 80s and early 90s to explore and develop strategies for this encounter of man and machine.

Lumen: So interesting! But in your opinion, what really happens when man meets machine and vice versa?

Gerfried Stocker: When we create machines, I think, there are two very important points. Of course, there is a rational efficient point of view that we try to create something that protects us, that helps us, that supports us. And the first technology we created as humans was probably our clothes that we needed to survive during cold winters. Or the first weapons and tools we created to kill animals to be able to feed ourselves and our children. So from those early achievements and up to now, when we try to create new AI machines, one point, of course, is this rational point about creating practical tools for us. But also I believe that throughout the whole history we’ve been also creating machines to explore our possibilities. It can give satisfaction. Building machines is very close and similar to creating art. It’s all about exploring ourselves and exploring our world.

Lumen: But if we talk about AI, when will we need to work on ethical component of interacting with machines? You probably watched Blade Runner or other sci-fi movies related to this topic!

Gerfried Stocker: That’s a big problem! I think that original creators and inventors of machines, technological systems and technologies (let’s call all these things “machines” just to make it easier) are usually the people with very high moral and ethical values. Most of machines weren’t created to kill or destroy. People were really hoping that their inventions would help humans and make the our world a better place. And it’s a usual thing: when these technologies become widely available, then suddenly only the commercial interest takes over. So it’s much more important to talk about ethical and responsible business, commercial activities and cooperation rather than ethical and responsible innovations and technologies. It’s the application of technologies that permanently get us into this dilemma of unethical use of inventions. Nevertheless, it is also a very important responsibility of scientists and engineers – the creators of the machines. As my opinion shows, you much rather find this ethical responsibility in innovators, creators and the people who develop ideas that in people who use and apply their ideas.

Lumen: Where’s the line between science-art and business? If someone creates innovative machines to sell them, is it still art? If we’re not missing the creative component.

Gerfried Stocker: We call some people artists and some people – businessmen. Both can be very creative, as well as very commercial oriented. But I think creating art follows a different intention.

Lumen: Elon Musk makes art or business?

Gerfried Stocker: (laughing) Well, maybe some of his things could even end up in a few hundred years in the same way as we see Leonardo da Vinci as not only an artist but also as an entrepreneur. Maybe in a few hundred years people will see Elon not only as entrepreneur but as artist, too. I think something that is comparable is that he’s very driven by his vision. But I don’t know him personally, maybe it’s just a good way to sell himself. But at least the way he presents himself and how he’s presented in the media shows that he starts from a vision and he uses business to pursue his vision. And I guess it’s something that is rather similar to what artists do while traditional businessmen understand business as the only intention, vision and mission. And nothing else! That’s why Elon Musk’s creating so much fuss, and so many people discuss him very emotionally. He’s found a very nice provocative way to blur the boundaries. It’s a very distinctive feature of our time: there are not many boundaries nowadays that aren’t blurry. Our time is all about giving up all categorizations and old way to divide things and people. The most interesting people of all times were successfully working in different fields! That’s why we appreciate Leonardo or Michelangelo so much!

Lumen: Can we say that our society needs more and more artists with degrees and skills in hard sciences to make really significant things in science-art rather than producing landscapes?

Gerfried Stocker: If you ask me, then YES, of course! That’s what I totally believe in and what we (Ars Electronica) dedicated a lot of work and energy to. I think we need it for several reasons. Art needs strong engagement with all these scientists and newest technologies to be able to progress and develop. And this has always been crucial for art, in all centuries. Research is always important. For example, many many years ago artists were looking for materials that would allow their paintings to survive more than just a few years or something. Artists has always contributed in development of science and technologies, as well as in establishment higher levels of ethical and moral consideration. We would more need artists in business collaboration, artists in governments to develop really new ideas. Only if we think outside the box, we can discover new opportunities to progress. Art thinking should be a discipline, as a specific way of looking at things.

Lumen: Yep, at least social media artists in politics win! Okay, my next question is quite logical. How such artists with deepest knowledges of newest technologies can join Ars Electronica’s think tank in the format of art residences or festivals? Where to start?

Gerfried Stocker: There are different ways! if you already have good piece of art or project that you’ve finished, then our international award competition would be the best way to connect with Ars Electronica! We have a really good jury in all the categories. They make very good choices selecting the best artworks. If you’re still running around with your idea and need some support to produce it, like the artistic residence, then the best option is to email us your proposal, so we can see if we have a program where your idea might be implemented. For example, we have some biotechnology projects, but we’re not so well-equipped and don’t have so many good experts in this area. Anyway, we contact all the applicants to say “hey, let’s do it” or “sorry, interesting project but we have no program where we can support you”…

Lumen: Do you give a detailed feedback to projects you don’t want to develop – “why not”?

Gerfried Stocker: It’s not a standard letter that we send to everybody. Yes, we try to explain people why it doesn’t fit. The more concrete the proposal, the better we can evaluate it and provide artists with better feedback. I think it’s very important to really answer people… Of course, we get a lot of stupid projects.

Lumen: Ha, remember the stupidest one?

Gerfried Stocker: (laughing) I can’t answer because of ethical reasons!

Lumen: Uh, of course.

Gerfried Stocker: But I have no problems with communication with artists trying to explain them that certain aspects of their projects are not well-developed. But there’s a possibility to apply a project directly to the festival. So yeah, we have 3 areas: competition, residence and festival. We try adjust everything to get an interesting outcome for artists as creators and for us as an organization.

Lumen: How do you residences look like? Is it a certain place or what?

Gerfried Stocker: There are completely different programs! It depends on circumstances. We have programs supported by European Commission funding where we do residences in collaboration with science centers (like European Space Agency, Institute for the Unstable Media, QUT Queensland University of Technology, etc). Also we invite scientists to our FutureLab (Ars Electronica’s R&D center) to inspire our people and, hopefully, convert this inspiration into projects and works of art. Of course, with artists in residences you never can be sure if something’s going to be produced. It’s always a risk! But usually it’s very common interest of all the participating partners and institutions, including artists. Whatever the outcome of the residence is, we present it during the festival as a part of a festival program, which of course is very interesting and attractive part because it allows to get some public visibility for each project. Usually, residences have 3 steps: spending time with science institutions, spending time here at Ars Electronica and presenting at the festival.

Lumen: Sounds like a well-though mechanism! Who’s responsible for the concept? You?

Gerfried Stocker: Concept grew out of experience and demand. I, as an artistic director, and the whole team, we try to facilitate and respond. I didn’t wake up with an idea to create an artists residence. We respond to needs and demands from the artists and science institutions. It was very important to find partners! We just look at what artists are interested at and then we shape the programs in the way that suits needs and demands. And I think that’s the way how we understand our role.

Lumen: How to stay flexible after so many years of experience?

Gerfried Stocker: We have really luxury advantage and privilege to work in such a dynamic and versatile field. From newest technologies to social and cultural impact of digital technologies and digitalization. Every day we see new experts and spend a lot of time understanding how we can use, explore and apply technologies. We discuss risks and social impact of the most progressive innovations. Sometimes there are just hypes but sometimes they’re really very serious and interesting new developments like AI things which are really the game-changers in many areas. Keeping up to date with all these developments is definitely one of the best ways to stay flexible. And the other good thing in our case is that every year we contact with hundreds of interestings artists and art students, so yeah, in our area it’s difficult to be not flexible.

Lumen: Can you open any plans for this year?

Gerfried Stocker: I cannon announce the topic of the festival because it’s not finally confirmed. We’re still exploring different directions because topic of a festival is very important. It’s not enough to have just an interesting topic…

Lumen: How do you find festival topics?

Gerfried Stocker: It’s a process of ongoing conversation. We’re working on projects, discussing and changing ideas with artists, scientists, businessmen and people from the industry. What we try to do is combine all these things and find better. What could be a common interest for people in art, technology, artists and society in general. That’s the key element of Ars Electronica. We always look at these three sectors at once: art, technology and society. You can find an interesting thing and think WOW, we must discuss it, but a couple of weeks later you can understand that there are not a lot of artists who are actually working within this topic. That’s a big problem because you might be able to organize a good conference but if you don’t have enough interesting artworks, it’s not a good festival topic.

Lumen: Is it more important for you to talk about important or unique things?

Gerfried Stocker: Our approach is to find something that is important but see if we’re able to develop a different, special and even unique point of view, perspective or direction of it. If we only went for something that is really unique, people probably wouldn’t come. Of course, it’s important to make unique things for just a few people, but when you’re organizing a big festival, a platform and a marketplace, all these activities need a lot of diverse people. So we need to find a topic that has a certain visibility, importance, impact and urgency. And it’s always an analytic process: “Can we, as Ars Electronica, contribute something that is unique or at least not kind of mainstream?”. For example, last year Artificial Intelligence was important and very popular thing already, but we were focusing on its certain aspect by choosing a subtitle “The Other I”. We didn’t look at AI from a usual point of view, we chose to talk about human reflections. With Ars Electronica, subtitles are even more important than titles. It also shows our flexibility. We’re not Documenta or Biennale, where every exhibition should be a masterpiece, an artist’s statement. Our festival is a laboratory, a working process, which allows us to have more flexibility and be more dynamic, try something new.

Lumen: This point makes me ask another important question. How do you see the process of learning more about contemporary to us media art in 20 years? Will it look like going to a museum or something more futuristic and immersive?

Gerfried Stocker: As long as we stay humans! We have special conditions (“condition humana”). We need physical content because we’re physical beings. We need social exchange because we’re social animals. Festivals and museums provide very specific advantages and functionality. These are the places where people come together, where you can encounter the real (even if in the future it’ll be just a simulation), but being in the place, going to a museum, is like a ritual. The experience of museum starts when you go to the Internet and look at opening hours and pick an exhibition to visit. These steps prepare your attention. And this is something that we need as humans. This is what makes us happy and gives satisfaction. We will do it. Of course, there will be a normal increase of cultural presentation in media because there’s a huge demand. For example, when I go to the Louvre as teacher with my school class from Austria, that’s quite something. But using really good virtual representation of the most remarkable artworks in the Louvre is something I can use every day for education at school and universities. I guess we’ll end up with very natural and intuitive duality of real spaces for art experience and virtual spaces. And we will have a very natural and relaxed duality of works produced to be physical and works produced and be virtual. Only our generation still has to cope with a transition, with totally new elements like social media, VR experience and so on. In 20 years these elements won’t be new anymore. In the future world where being online will be like breathing air, it’ll feel like a normal thing. And so virtual and physical art galleries will exist side by side. Visiting physical museums will the same with us who still have opera houses. Things remain as parts of culture, and we assimilate new. The process of assimilation is a very exciting one. We’re very privileged and lucky generation to be able to witness all these new things that came with technologies and see how they’re assimilated in the culture and society.

Lumen: Well, you seem to have an idea of how things will work in the future. What are your favorite sci-fi books or movies?

Gerfried Stocker: When it comes to sci-fi, I still admire all the stories by Philip K Dick, who changed the way how I saw things, and movies by Tarkovsky (“Solaris”, “Stalker” in the original director’s versions). Of course, there are many decent contemporary sci-fi movies and books. I really liked some of “Black Mirror” episodes. Reality is going faster than fiction and that’s very interesting feature of our time. It is very difficult to make good sci-fi content now!

Lumen: Facts are louder than tales.

Gerfried Stocker: Exactly! And facts affect us faster. I mean, the time that it takes to write a good science fiction novel is probably the same time this or that Elon Musk uses to move technologies even further. Maybe it’s not the time to ask: “What is the next futuristic things?”, but the time to focus on what we are doing now with our reality. Maybe it feels the same for all generations, but I feel like we’re in the time when so much future depends on the present. So much future to deal with and integrate into our reality.

Lumen: Well, Ars Electronica’s mission is to help us with this integration, it seems. Thank you for this interview and see you on the festival!

Gerfried Stocker: Thank you, Marina, and all Lumen team!

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INTERVIEW