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Recreate classic MP3 visualizers, free – and use them in VJ apps

FrontFX Magazine

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It’s funny, some things you really didn’t imagine looking back on with nostalgia. And yet, there you are – reminiscing about the days of staring at your Winamp MP3 visualizer.

Well, I totally missed it, but there are some free projects that let you bring back those visualizers. Better still, you can pipe them into VJ apps on both Mac and Windows.

First off, MilkDrop itself is a fascinating story. I won’t dive all the way down that rabbit hole at the moment, but here’s a short version of the story. Creator Ryan Geiss was (and is) a talented electronic creator, who first used assembly code to coax late 90s CPUs into producing hallucinogenic, music-reactive animations in real-time. First as a plug-in for the legendary Winamp, then as a default visualizer, “geiss” and then “MilkDrop” made history with their ability to produce ever-changing generative imagery for music. (Side note: Justin Frankel, co-creator of Winamp, has gone on to found the Reaper DAW – and is also the inventor of peer-to-peer tech gnutella. That’s… yet another rabbit hole. I digress.)

The story might have ended there, but Milkdrop made itself future-proof in other ways. The format for making custom visualizers was open to end users. The 2001 iteration was built around GPUs, in a way that would lend itself to future platforms and mobile devices. And then, in 2005, the code was open sourced. That has spawned various developments, including even video synth hardware.

milkdroppy

So, if you find yourself nostalgic for the days of staring at your screen whilst your gnutella-downloaded MP3s play, here you go.

The open source implementation of MilkDrop lives on as projectM – a bit dusty, but you’ll find some kind of builds for Mac, Windows, and Linux, iTunes and Winamp plug-ins, and now mobile versions for Android and iOS:

http://projectm.sourceforge.net/

So, what if you wanted to use one of these visualizers in a VJ set? Well, that actually turns out to be very possible.

syphon

On Mac, you can use the nicely-developed ProjectMilkSyphon, which outputs all these animations as a texture you can use in Syphon-compatible VJ/live visual apps like VDMX, Resolume, and others. (Syphon routes textures between apps, like inter-app audio or MIDI, but for visuals.)

http://vdmx.vidvox.net/blog/projectmilksyphon

On Windows, there’s a version that outputs Spout, the equivalent on that OS (Syphon predates Spout, but the Spout MilkDrop came first):

Winamp Milkdrop plugin with Spout output [Spout forum]

It’s actually part of the Spout distribution, which includes loads of other goodies (Processing, for instance):
https://github.com/leadedge/Spout2/releases

Plus, find lots of digital art and projects from Mr. Geiss at his site:
http://www.geisswerks.com/

Now you can add these visualizations with a dose of nostalgia to a VJ set, or find a creative way of using these textures in a new context.

(Thanks to David Lublin of Vidvox/VDMX for pointing me to this. I actually love that I found a Windows version within a few seconds of running a DuckDuckGo search, not so much because I particularly care whether or not I can do this on a different OS, but because I love the fact that the open source community just solves this stuff for the hell of it.)

Via CDM

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Resolume presents Wire

FrontFX Magazine

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Resolume excited to finally introduce a new addition to the Resolume family – say hello to Wire!

Wire is a modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue.

Does the world really need another patching environment? Resolume thinks it does. There are some truly great patching environments available; Max, Notch, TouchDesigner, vvvv, Vuo, to name just a few. All of these have been around for decades and all have their own purpose, strengths and weaknesses. However, none of them tick all boxes. Resolume wants something lightweight, embeddable, cross-platform and most of all, easy to use and learn. That patching environment did not exist yet, and since the days of Quartz Composer they have been frustrated and dreaming about a patching environment that would compliment Arena and Avenue.

Of course, Wire can not be compared to patching environments that have been around for decades, but it does already prove itself very useful in expanding the capabilities of Arena & Avenue. In fact, you might have already been using Wire effects and generators without even noticing. Remember the Abstract Field source and Acuarela & Tilt Shift effects Resolume added to Arena and Avenue a few versions back? Those are made in Wire! And the best thing is; you can now edit them and make your own variations. Or learn how they were made and create something entirely new.

Wire Promo from Resolume on Vimeo.

The Future?

Resolume has laid the foundation for a very friendly and capable environment that will only get better over time. They look forward to expanding into new territories in the future like audio playback, synthesis and effects. 3D rendering. More IO protocols. Online content. To name just a few. There is so much fun stuff that can be added to Wire it’s hard to decide what to do first. Help us prioritize what to do next, by telling us what you would like to be added in the future.

Wire includes a lot of example patches that get you going very quickly. The welcome screen will help you to get started right away. For every node, there is a documentation patch that explains exactly what it does. Check out the in-depth support articles that explain the concepts behind Wire.

Pricing
Resolume Wire for 1 computer is 399 Euro. Licenses are available in the Resolume shop.

Download
A free trial is available now on the official Resolume downloads page, so you can try Wire for as long as you like.

 

Source: Resolume Blog

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